Cleanup unused engine code v2
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@ -80,7 +80,6 @@ public:
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// Gets an object from the history. The most recent object would be the object with p_obj = get_history_len() - 1.
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ObjectID get_history_obj(int p_obj) const;
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bool is_history_obj_inspector_only(int p_obj) const;
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bool next();
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bool previous();
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@ -177,7 +176,6 @@ public:
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Callable get_move_array_element_function(const StringName &p_class) const;
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void save_editor_global_states();
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void restore_editor_global_states();
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void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture2D> &p_icon);
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Variant instantiate_custom_type(const String &p_type, const String &p_inherits);
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