Cleanup unused engine code v2
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@ -115,7 +115,6 @@ class ResourceLoaderText {
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Ref<PackedScene> _parse_node_tag(VariantParser::ResourceParser &parser);
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public:
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void set_local_path(const String &p_local_path);
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Ref<Resource> get_resource();
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Error load();
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Error set_uid(Ref<FileAccess> p_f, ResourceUID::ID p_uid);
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