Rename ScrollBar's drag_slave to drag_node
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@ -36,6 +36,7 @@
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class ScrollBar : public Range {
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GDCLASS(ScrollBar, Range);
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@ -71,25 +72,25 @@ class ScrollBar : public Range {
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static void set_can_focus_by_default(bool p_can_focus);
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Node *drag_slave;
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NodePath drag_slave_path;
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Node *drag_node;
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NodePath drag_node_path;
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Vector2 drag_slave_speed;
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Vector2 drag_slave_accum;
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Vector2 drag_slave_from;
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Vector2 last_drag_slave_accum;
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float last_drag_slave_time;
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Vector2 drag_node_speed;
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Vector2 drag_node_accum;
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Vector2 drag_node_from;
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Vector2 last_drag_node_accum;
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float last_drag_node_time;
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float time_since_motion;
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bool drag_slave_touching;
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bool drag_slave_touching_deaccel;
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bool drag_node_touching;
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bool drag_node_touching_deaccel;
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bool click_handled;
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bool scrolling;
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double target_scroll;
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bool smooth_scroll_enabled;
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void _drag_slave_exit();
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void _drag_slave_input(const Ref<InputEvent> &p_input);
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void _drag_node_exit();
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void _drag_node_input(const Ref<InputEvent> &p_input);
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void _gui_input(Ref<InputEvent> p_event);
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@ -102,8 +103,8 @@ public:
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void set_custom_step(float p_custom_step);
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float get_custom_step() const;
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void set_drag_slave(const NodePath &p_path);
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NodePath get_drag_slave() const;
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void set_drag_node(const NodePath &p_path);
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NodePath get_drag_node() const;
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void set_smooth_scroll_enabled(bool p_enable);
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bool is_smooth_scroll_enabled() const;
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