Merge pull request #109186 from clayjohn/reflection-probe-size-update
Prompt editor restart when reflection probe size is updated
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@ -3350,12 +3350,12 @@
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Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to [member ReflectionProbe.reflection_mask].
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</description>
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</method>
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<method name="reflection_probe_set_resolution">
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<method name="reflection_probe_set_resolution" deprecated="This method has not done anything since Godot 3.">
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<return type="void" />
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<param index="0" name="probe" type="RID" />
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<param index="1" name="resolution" type="int" />
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<description>
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Sets the resolution to use when rendering the specified reflection probe. The [param resolution] is specified for each cubemap face: for instance, specifying [code]512[/code] will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
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Deprecated. This method does nothing.
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</description>
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</method>
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<method name="reflection_probe_set_size">
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