Merge pull request #109186 from clayjohn/reflection-probe-size-update

Prompt editor restart when reflection probe size is updated
This commit is contained in:
Thaddeus Crews
2025-09-30 18:34:57 -05:00
6 changed files with 5 additions and 22 deletions

View File

@ -3350,12 +3350,12 @@
Sets the render reflection mask for this reflection probe. Only instances with a matching layer will have reflections applied from this probe. Equivalent to [member ReflectionProbe.reflection_mask].
</description>
</method>
<method name="reflection_probe_set_resolution">
<method name="reflection_probe_set_resolution" deprecated="This method has not done anything since Godot 3.">
<return type="void" />
<param index="0" name="probe" type="RID" />
<param index="1" name="resolution" type="int" />
<description>
Sets the resolution to use when rendering the specified reflection probe. The [param resolution] is specified for each cubemap face: for instance, specifying [code]512[/code] will allocate 6 faces of 512×512 each (plus mipmaps for roughness levels).
Deprecated. This method does nothing.
</description>
</method>
<method name="reflection_probe_set_size">