Merge pull request #109186 from clayjohn/reflection-probe-size-update
Prompt editor restart when reflection probe size is updated
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@ -562,10 +562,7 @@ void LightStorage::reflection_probe_set_reflection_mask(RID p_probe, uint32_t p_
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}
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void LightStorage::reflection_probe_set_resolution(RID p_probe, int p_resolution) {
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ReflectionProbe *reflection_probe = reflection_probe_owner.get_or_null(p_probe);
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ERR_FAIL_NULL(reflection_probe);
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reflection_probe->resolution = p_resolution;
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WARN_PRINT_ONCE("reflection_probe_set_resolution is not available in Godot 4. ReflectionProbe size is configured in the project settings with the rendering/reflections/reflection_atlas/reflection_size setting.");
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}
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AABB LightStorage::reflection_probe_get_aabb(RID p_probe) const {
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@ -113,7 +113,6 @@ struct LightInstance {
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struct ReflectionProbe {
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RS::ReflectionProbeUpdateMode update_mode = RS::REFLECTION_PROBE_UPDATE_ONCE;
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int resolution = 256;
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float intensity = 1.0;
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float blend_distance = 1.0;
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RS::ReflectionProbeAmbientMode ambient_mode = RS::REFLECTION_PROBE_AMBIENT_ENVIRONMENT;
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