enet: Split enet thirdparty files and allow unbundling

Building against shared libraries only implemented for Linux X11 so far.
TODO: Document Godot's modifications of upstream enet.
This commit is contained in:
Rémi Verschelde
2016-10-10 19:50:51 +02:00
parent 16ba665db6
commit c31ad71f10
26 changed files with 107 additions and 11 deletions

View File

@ -135,6 +135,7 @@ opts.Add('etc1','etc1 Texture compression support (yes/no)','yes')
opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes')
opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no')
opts.Add('musepack','Musepack Audio (yes/no)','yes')
opts.Add('enet','ENet library (system/builtin)','builtin')
opts.Add("CXX", "C++ Compiler")
opts.Add("CC", "C Compiler")
opts.Add("CCFLAGS", "Custom flags for the C++ compiler");