For GDExternal use, provides access to internal graphics handles for textures
This commit is contained in:
@ -1698,6 +1698,7 @@ void RenderingServer::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(D_METHOD("texture_set_force_redraw_if_visible", "texture", "enable"), &RenderingServer::texture_set_force_redraw_if_visible);
|
||||
ClassDB::bind_method(D_METHOD("texture_get_rd_texture", "texture", "srgb"), &RenderingServer::texture_get_rd_texture, DEFVAL(false));
|
||||
ClassDB::bind_method(D_METHOD("texture_get_native_handle", "texture", "srgb"), &RenderingServer::texture_get_native_handle, DEFVAL(false));
|
||||
|
||||
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_2D_ARRAY);
|
||||
BIND_ENUM_CONSTANT(TEXTURE_LAYERED_CUBEMAP);
|
||||
|
||||
Reference in New Issue
Block a user