Use Jolt Physics by default in newly created projects
This also adds infrastructure to make specific settings the default, but only in projects created after this point (so that existing projects are not affected). This can be used for progressive upgrades in the future. This applies to both the project creation dialog and creating projects through the command line using `touch project.godot`.
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Sets which physics engine to use for 3D physics.
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[b]DEFAULT[/b] is currently equivalent to [b]GodotPhysics3D[/b], but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
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[b]GodotPhysics3D[/b] is Godot's internal 3D physics engine.
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[b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
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[b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases. Jolt Physics is the default for projects created starting in Godot 4.6.
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[b]Dummy[/b] is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
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Third-party extensions and modules can add other physics engines to select with this setting.
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</member>
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