Merge pull request #85443 from smix8/gridmap_castshadows

Add ShadowCastingSetting to MeshLibrary / GridMap items
This commit is contained in:
Thaddeus Crews
2024-11-27 10:47:10 -06:00
6 changed files with 77 additions and 0 deletions

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@ -45,6 +45,13 @@
Returns the item's mesh.
</description>
</method>
<method name="get_item_mesh_cast_shadow" qualifiers="const">
<return type="int" enum="RenderingServer.ShadowCastingSetting" />
<param index="0" name="id" type="int" />
<description>
Returns the item's shadow casting mode. See [enum RenderingServer.ShadowCastingSetting] for possible values.
</description>
</method>
<method name="get_item_mesh_transform" qualifiers="const">
<return type="Transform3D" />
<param index="0" name="id" type="int" />
@ -116,6 +123,14 @@
Sets the item's mesh.
</description>
</method>
<method name="set_item_mesh_cast_shadow">
<return type="void" />
<param index="0" name="id" type="int" />
<param index="1" name="shadow_casting_setting" type="int" enum="RenderingServer.ShadowCastingSetting" />
<description>
Sets the item's shadow casting mode. See [enum RenderingServer.ShadowCastingSetting] for possible values.
</description>
</method>
<method name="set_item_mesh_transform">
<return type="void" />
<param index="0" name="id" type="int" />

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@ -156,6 +156,25 @@ void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, Has
}
p_library->set_item_mesh(item_id, item_mesh);
GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting();
switch (gi3d_cast_shadows_setting) {
case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: {
p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
} break;
case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: {
p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
} break;
case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: {
p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
} break;
case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: {
p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
} break;
default: {
p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
} break;
}
Transform3D item_mesh_transform;
if (p_apply_xforms) {
item_mesh_transform = mesh_instance_node->get_transform();

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@ -1233,6 +1233,8 @@ void GridMapEditor::_update_cursor_instance() {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)node->get_mesh_library()->get_item_mesh_cast_shadow(selected_palette);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, cast_shadows);
}
}
} else if (mode_buttons_group->get_pressed_button() == select_mode_button) {

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@ -714,6 +714,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)mesh_library->get_item_mesh_cast_shadow(E.key);
RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, cast_shadows);
mmi.multimesh = mm;
mmi.instance = instance;

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@ -47,6 +47,24 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_mesh(idx, p_value);
} else if (what == "mesh_transform") {
set_item_mesh_transform(idx, p_value);
} else if (what == "mesh_cast_shadow") {
switch ((int)p_value) {
case 0: {
set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
} break;
case 1: {
set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
} break;
case 2: {
set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
} break;
case 3: {
set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
} break;
default: {
set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
} break;
}
} else if (what == "shape") {
Vector<ShapeData> shapes;
ShapeData sd;
@ -91,6 +109,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_item_mesh(idx);
} else if (what == "mesh_transform") {
r_ret = get_item_mesh_transform(idx);
} else if (what == "mesh_cast_shadow") {
r_ret = (int)get_item_mesh_cast_shadow(idx);
} else if (what == "shapes") {
r_ret = _get_item_shapes(idx);
} else if (what == "navigation_mesh") {
@ -120,6 +140,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name")));
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
p_list->push_back(PropertyInfo(Variant::INT, prop_name + PNAME("mesh_cast_shadow"), PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"));
p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes")));
p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
@ -154,6 +175,12 @@ void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_trans
emit_changed();
}
void MeshLibrary::set_item_mesh_cast_shadow(int p_item, RS::ShadowCastingSetting p_shadow_casting_setting) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].mesh_cast_shadow = p_shadow_casting_setting;
emit_changed();
}
void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].shapes = p_shapes;
@ -200,6 +227,11 @@ Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
return item_map[p_item].mesh_transform;
}
RS::ShadowCastingSetting MeshLibrary::get_item_mesh_cast_shadow(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON, "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].mesh_cast_shadow;
}
Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].shapes;
@ -328,6 +360,7 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
ClassDB::bind_method(D_METHOD("set_item_mesh_cast_shadow", "id", "shadow_casting_setting"), &MeshLibrary::set_item_mesh_cast_shadow);
ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh);
ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform);
ClassDB::bind_method(D_METHOD("set_item_navigation_layers", "id", "navigation_layers"), &MeshLibrary::set_item_navigation_layers);
@ -336,6 +369,7 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
ClassDB::bind_method(D_METHOD("get_item_mesh_cast_shadow", "id"), &MeshLibrary::get_item_mesh_cast_shadow);
ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh);
ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform);
ClassDB::bind_method(D_METHOD("get_item_navigation_layers", "id"), &MeshLibrary::get_item_navigation_layers);

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@ -35,6 +35,7 @@
#include "core/templates/rb_map.h"
#include "scene/3d/navigation_region_3d.h"
#include "scene/resources/mesh.h"
#include "servers/rendering_server.h"
#include "shape_3d.h"
class MeshLibrary : public Resource {
@ -50,6 +51,7 @@ public:
String name;
Ref<Mesh> mesh;
Transform3D mesh_transform;
RS::ShadowCastingSetting mesh_cast_shadow = RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON;
Vector<ShapeData> shapes;
Ref<Texture2D> preview;
Ref<NavigationMesh> navigation_mesh;
@ -75,6 +77,7 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_mesh_transform(int p_item, const Transform3D &p_transform);
void set_item_mesh_cast_shadow(int p_item, RS::ShadowCastingSetting p_shadow_casting_setting);
void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh);
void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform);
void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers);
@ -83,6 +86,7 @@ public:
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Transform3D get_item_mesh_transform(int p_item) const;
RS::ShadowCastingSetting get_item_mesh_cast_shadow(int p_item) const;
Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const;
Transform3D get_item_navigation_mesh_transform(int p_item) const;
uint32_t get_item_navigation_layers(int p_item) const;