Merge pull request #85443 from smix8/gridmap_castshadows
Add ShadowCastingSetting to MeshLibrary / GridMap items
This commit is contained in:
@ -45,6 +45,13 @@
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Returns the item's mesh.
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</description>
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</method>
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<method name="get_item_mesh_cast_shadow" qualifiers="const">
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<return type="int" enum="RenderingServer.ShadowCastingSetting" />
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<param index="0" name="id" type="int" />
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<description>
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Returns the item's shadow casting mode. See [enum RenderingServer.ShadowCastingSetting] for possible values.
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</description>
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</method>
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<method name="get_item_mesh_transform" qualifiers="const">
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<return type="Transform3D" />
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<param index="0" name="id" type="int" />
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@ -116,6 +123,14 @@
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Sets the item's mesh.
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</description>
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</method>
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<method name="set_item_mesh_cast_shadow">
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<return type="void" />
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<param index="0" name="id" type="int" />
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<param index="1" name="shadow_casting_setting" type="int" enum="RenderingServer.ShadowCastingSetting" />
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<description>
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Sets the item's shadow casting mode. See [enum RenderingServer.ShadowCastingSetting] for possible values.
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</description>
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</method>
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<method name="set_item_mesh_transform">
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<return type="void" />
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<param index="0" name="id" type="int" />
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@ -156,6 +156,25 @@ void MeshLibraryEditor::_import_scene_parse_node(Ref<MeshLibrary> p_library, Has
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}
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p_library->set_item_mesh(item_id, item_mesh);
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GeometryInstance3D::ShadowCastingSetting gi3d_cast_shadows_setting = mesh_instance_node->get_cast_shadows_setting();
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switch (gi3d_cast_shadows_setting) {
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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} break;
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case GeometryInstance3D::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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} break;
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default: {
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p_library->set_item_mesh_cast_shadow(item_id, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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}
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Transform3D item_mesh_transform;
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if (p_apply_xforms) {
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item_mesh_transform = mesh_instance_node->get_transform();
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@ -1233,6 +1233,8 @@ void GridMapEditor::_update_cursor_instance() {
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Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
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if (!mesh.is_null() && mesh->get_rid().is_valid()) {
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cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
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RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)node->get_mesh_library()->get_item_mesh_cast_shadow(selected_palette);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(cursor_instance, cast_shadows);
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}
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}
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} else if (mode_buttons_group->get_pressed_button() == select_mode_button) {
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@ -714,6 +714,9 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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RS::get_singleton()->instance_set_transform(instance, get_global_transform());
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}
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RS::ShadowCastingSetting cast_shadows = (RS::ShadowCastingSetting)mesh_library->get_item_mesh_cast_shadow(E.key);
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RS::get_singleton()->instance_geometry_set_cast_shadows_setting(instance, cast_shadows);
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mmi.multimesh = mm;
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mmi.instance = instance;
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@ -47,6 +47,24 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
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set_item_mesh(idx, p_value);
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} else if (what == "mesh_transform") {
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set_item_mesh_transform(idx, p_value);
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} else if (what == "mesh_cast_shadow") {
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switch ((int)p_value) {
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case 0: {
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set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_OFF);
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} break;
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case 1: {
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set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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case 2: {
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set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_DOUBLE_SIDED);
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} break;
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case 3: {
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set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_SHADOWS_ONLY);
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} break;
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default: {
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set_item_mesh_cast_shadow(idx, RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON);
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} break;
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}
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} else if (what == "shape") {
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Vector<ShapeData> shapes;
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ShapeData sd;
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@ -91,6 +109,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
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r_ret = get_item_mesh(idx);
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} else if (what == "mesh_transform") {
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r_ret = get_item_mesh_transform(idx);
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} else if (what == "mesh_cast_shadow") {
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r_ret = (int)get_item_mesh_cast_shadow(idx);
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} else if (what == "shapes") {
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r_ret = _get_item_shapes(idx);
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} else if (what == "navigation_mesh") {
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@ -120,6 +140,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(PropertyInfo(Variant::STRING, prop_name + PNAME("name")));
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p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("mesh"), PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
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p_list->push_back(PropertyInfo(Variant::INT, prop_name + PNAME("mesh_cast_shadow"), PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"));
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p_list->push_back(PropertyInfo(Variant::ARRAY, prop_name + PNAME("shapes")));
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p_list->push_back(PropertyInfo(Variant::OBJECT, prop_name + PNAME("navigation_mesh"), PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
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p_list->push_back(PropertyInfo(Variant::TRANSFORM3D, prop_name + PNAME("navigation_mesh_transform"), PROPERTY_HINT_NONE, "suffix:m"));
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@ -154,6 +175,12 @@ void MeshLibrary::set_item_mesh_transform(int p_item, const Transform3D &p_trans
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emit_changed();
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}
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void MeshLibrary::set_item_mesh_cast_shadow(int p_item, RS::ShadowCastingSetting p_shadow_casting_setting) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].mesh_cast_shadow = p_shadow_casting_setting;
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emit_changed();
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}
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void MeshLibrary::set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes) {
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ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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item_map[p_item].shapes = p_shapes;
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@ -200,6 +227,11 @@ Transform3D MeshLibrary::get_item_mesh_transform(int p_item) const {
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return item_map[p_item].mesh_transform;
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}
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RS::ShadowCastingSetting MeshLibrary::get_item_mesh_cast_shadow(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON, "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].mesh_cast_shadow;
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}
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Vector<MeshLibrary::ShapeData> MeshLibrary::get_item_shapes(int p_item) const {
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ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Vector<ShapeData>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
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return item_map[p_item].shapes;
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@ -328,6 +360,7 @@ void MeshLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
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ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
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ClassDB::bind_method(D_METHOD("set_item_mesh_transform", "id", "mesh_transform"), &MeshLibrary::set_item_mesh_transform);
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ClassDB::bind_method(D_METHOD("set_item_mesh_cast_shadow", "id", "shadow_casting_setting"), &MeshLibrary::set_item_mesh_cast_shadow);
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ClassDB::bind_method(D_METHOD("set_item_navigation_mesh", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh);
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ClassDB::bind_method(D_METHOD("set_item_navigation_mesh_transform", "id", "navigation_mesh"), &MeshLibrary::set_item_navigation_mesh_transform);
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ClassDB::bind_method(D_METHOD("set_item_navigation_layers", "id", "navigation_layers"), &MeshLibrary::set_item_navigation_layers);
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@ -336,6 +369,7 @@ void MeshLibrary::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
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ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
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ClassDB::bind_method(D_METHOD("get_item_mesh_transform", "id"), &MeshLibrary::get_item_mesh_transform);
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ClassDB::bind_method(D_METHOD("get_item_mesh_cast_shadow", "id"), &MeshLibrary::get_item_mesh_cast_shadow);
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ClassDB::bind_method(D_METHOD("get_item_navigation_mesh", "id"), &MeshLibrary::get_item_navigation_mesh);
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ClassDB::bind_method(D_METHOD("get_item_navigation_mesh_transform", "id"), &MeshLibrary::get_item_navigation_mesh_transform);
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ClassDB::bind_method(D_METHOD("get_item_navigation_layers", "id"), &MeshLibrary::get_item_navigation_layers);
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@ -35,6 +35,7 @@
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#include "core/templates/rb_map.h"
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#include "scene/3d/navigation_region_3d.h"
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#include "scene/resources/mesh.h"
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#include "servers/rendering_server.h"
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#include "shape_3d.h"
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class MeshLibrary : public Resource {
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@ -50,6 +51,7 @@ public:
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String name;
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Ref<Mesh> mesh;
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Transform3D mesh_transform;
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RS::ShadowCastingSetting mesh_cast_shadow = RS::ShadowCastingSetting::SHADOW_CASTING_SETTING_ON;
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Vector<ShapeData> shapes;
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Ref<Texture2D> preview;
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Ref<NavigationMesh> navigation_mesh;
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@ -75,6 +77,7 @@ public:
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void set_item_name(int p_item, const String &p_name);
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void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
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void set_item_mesh_transform(int p_item, const Transform3D &p_transform);
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void set_item_mesh_cast_shadow(int p_item, RS::ShadowCastingSetting p_shadow_casting_setting);
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void set_item_navigation_mesh(int p_item, const Ref<NavigationMesh> &p_navigation_mesh);
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void set_item_navigation_mesh_transform(int p_item, const Transform3D &p_transform);
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void set_item_navigation_layers(int p_item, uint32_t p_navigation_layers);
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@ -83,6 +86,7 @@ public:
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String get_item_name(int p_item) const;
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Ref<Mesh> get_item_mesh(int p_item) const;
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Transform3D get_item_mesh_transform(int p_item) const;
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RS::ShadowCastingSetting get_item_mesh_cast_shadow(int p_item) const;
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Ref<NavigationMesh> get_item_navigation_mesh(int p_item) const;
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Transform3D get_item_navigation_mesh_transform(int p_item) const;
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uint32_t get_item_navigation_layers(int p_item) const;
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