Rename the argument tag to param in XML documentation
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@ -13,7 +13,7 @@
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<methods>
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<method name="cast_motion">
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<return type="Array" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks how far a [Shape2D] can move without colliding. All the parameters for the query, including the shape and the motion, are supplied through a [PhysicsShapeQueryParameters2D] object.
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Returns an array with the safe and unsafe proportions (between 0 and 1) of the motion. The safe proportion is the maximum fraction of the motion that can be made without a collision. The unsafe proportion is the minimum fraction of the distance that must be moved for a collision. If no collision is detected a result of [code][1.0, 1.0][/code] will be returned.
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@ -22,8 +22,8 @@
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</method>
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<method name="collide_shape">
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<return type="Array" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The resulting array contains a list of points where the shape intersects another. Like with [method intersect_shape], the number of returned results can be limited to save processing time.
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Returned points are a list of pairs of contact points. For each pair the first one is in the shape passed in [PhysicsShapeQueryParameters2D] object, second one is in the collided shape from the physics space.
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@ -31,7 +31,7 @@
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</method>
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<method name="get_rest_info">
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<return type="Dictionary" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. If it collides with more than one shape, the nearest one is selected. If the shape did not intersect anything, then an empty dictionary is returned instead.
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[b]Note:[/b] This method does not take into account the [code]motion[/code] property of the object. The returned object is a dictionary containing the following fields:
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@ -45,8 +45,8 @@
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</method>
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<method name="intersect_point">
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<return type="Array" />
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<argument index="0" name="parameters" type="PhysicsPointQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<param index="0" name="parameters" type="PhysicsPointQueryParameters2D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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Checks whether a point is inside any solid shape. Position and other parameters are defined through [PhysicsPointQueryParameters2D]. The shapes the point is inside of are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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@ -59,7 +59,7 @@
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</method>
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<method name="intersect_ray">
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<return type="Dictionary" />
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<argument index="0" name="parameters" type="PhysicsRayQueryParameters2D" />
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<param index="0" name="parameters" type="PhysicsRayQueryParameters2D" />
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<description>
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Intersects a ray in a given space. Ray position and other parameters are defined through [PhysicsRayQueryParameters2D]. The returned object is a dictionary with the following fields:
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[code]collider[/code]: The colliding object.
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@ -73,8 +73,8 @@
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</method>
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<method name="intersect_shape">
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<return type="Array" />
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<argument index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<argument index="1" name="max_results" type="int" default="32" />
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<param index="0" name="parameters" type="PhysicsShapeQueryParameters2D" />
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<param index="1" name="max_results" type="int" default="32" />
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<description>
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Checks the intersections of a shape, given through a [PhysicsShapeQueryParameters2D] object, against the space. The intersected shapes are returned in an array containing dictionaries with the following fields:
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[code]collider[/code]: The colliding object.
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