Rename the argument tag to param in XML documentation
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@ -19,56 +19,56 @@
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</method>
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<method name="get_jiggle_joint_bone2d_node" qualifiers="const">
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<return type="NodePath" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_bone_index" qualifiers="const">
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<return type="int" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the index of the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_damping" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the amount of damping of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_gravity" qualifiers="const">
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<return type="Vector2" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a [Vector2] representing the amount of gravity the Jiggle joint at [code]joint_idx[/code] is influenced by.
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</description>
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</method>
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<method name="get_jiggle_joint_mass" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the amount of mass of the jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_override" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is overriding the default Jiggle joint data defined in the modification.
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</description>
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</method>
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<method name="get_jiggle_joint_stiffness" qualifiers="const">
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<return type="float" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns the stiffness of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="get_jiggle_joint_use_gravity" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="joint_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<description>
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Returns a boolean that indicates whether the joint at [code]joint_idx[/code] is using gravity or not.
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</description>
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@ -81,78 +81,78 @@
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</method>
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<method name="set_collision_mask">
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<return type="void" />
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<argument index="0" name="collision_mask" type="int" />
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<param index="0" name="collision_mask" type="int" />
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<description>
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Sets the collision mask that the Jiggle modifier will use when reacting to colliders, if the Jiggle modifier is set to take colliders into account.
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</description>
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</method>
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<method name="set_jiggle_joint_bone2d_node">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="bone2d_node" type="NodePath" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="bone2d_node" type="NodePath" />
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<description>
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Sets the [Bone2D] node assigned to the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_bone_index">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="bone_idx" type="int" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="bone_idx" type="int" />
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<description>
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Sets the bone index, [code]bone_index[/code], of the Jiggle joint at [code]joint_idx[/code]. When possible, this will also update the [code]bone2d_node[/code] of the Jiggle joint based on data provided by the linked skeleton.
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</description>
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</method>
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<method name="set_jiggle_joint_damping">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="damping" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="damping" type="float" />
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<description>
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Sets the amount of dampening of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_gravity">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="gravity" type="Vector2" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="gravity" type="Vector2" />
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<description>
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Sets the gravity vector of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_mass">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="mass" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="mass" type="float" />
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<description>
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Sets the of mass of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_override">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="override" type="bool" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="override" type="bool" />
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<description>
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Sets whether the Jiggle joint at [code]joint_idx[/code] should override the default Jiggle joint settings. Setting this to [code]true[/code] will make the joint use its own settings rather than the default ones attached to the modification.
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</description>
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</method>
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<method name="set_jiggle_joint_stiffness">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="stiffness" type="float" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="stiffness" type="float" />
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<description>
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Sets the of stiffness of the Jiggle joint at [code]joint_idx[/code].
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</description>
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</method>
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<method name="set_jiggle_joint_use_gravity">
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<return type="void" />
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<argument index="0" name="joint_idx" type="int" />
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<argument index="1" name="use_gravity" type="bool" />
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<param index="0" name="joint_idx" type="int" />
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<param index="1" name="use_gravity" type="bool" />
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<description>
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Sets whether the Jiggle joint at [code]joint_idx[/code] should use gravity.
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</description>
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</method>
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<method name="set_use_colliders">
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<return type="void" />
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<argument index="0" name="use_colliders" type="bool" />
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<param index="0" name="use_colliders" type="bool" />
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<description>
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If [code]true[/code], the Jiggle modifier will take colliders into account, keeping them from entering into these collision objects.
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</description>
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