input events on Area2D is now supported
also added a demo showing how this works
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@ -181,6 +181,8 @@ public:
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};
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virtual int intersect_point(const Vector2& p_point,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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virtual int intersect_shape(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,ShapeResult *r_results,int p_result_max,const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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virtual bool cast_motion(const RID& p_shape, const Matrix32& p_xform,const Vector2& p_motion,float p_margin,float &p_closest_safe,float &p_closest_unsafe, const Set<RID>& p_exclude=Set<RID>(),uint32_t p_layer_mask=0xFFFFFFFF,uint32_t p_object_type_mask=TYPE_MASK_COLLISION)=0;
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@ -342,6 +344,7 @@ public:
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virtual Matrix32 area_get_transform(RID p_area) const=0;
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virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0;
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virtual void area_set_pickable(RID p_area,bool p_pickable)=0;
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virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method)=0;
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@ -462,6 +465,8 @@ public:
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virtual bool body_collide_shape(RID p_body, int p_body_shape,RID p_shape, const Matrix32& p_shape_xform,const Vector2& p_motion,Vector2 *r_results,int p_result_max,int &r_result_count)=0;
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virtual void body_set_pickable(RID p_body,bool p_pickable)=0;
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/* JOINT API */
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enum JointType {
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