doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@ -34,16 +34,16 @@
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</method>
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</methods>
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<members>
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<member name="animation" type="String" setter="set_animation" getter="get_animation">
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<member name="animation" type="String" setter="set_animation" getter="get_animation" default=""default"">
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The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset.
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</member>
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<member name="frame" type="int" setter="set_frame" getter="get_frame">
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<member name="frame" type="int" setter="set_frame" getter="get_frame" default="0">
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The displayed animation frame's index.
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</member>
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames">
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<member name="frames" type="SpriteFrames" setter="set_sprite_frames" getter="get_sprite_frames" default="null">
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The [SpriteFrames] resource containing the animation(s).
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="_is_playing">
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<member name="playing" type="bool" setter="_set_playing" getter="_is_playing" default="false">
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If [code]true[/code], the [member animation] is currently playing.
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</member>
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</members>
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