doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@ -9,25 +9,25 @@
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<methods>
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</methods>
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<members>
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<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition">
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<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default="""">
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Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
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[codeblock]
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$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
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[/codeblock]
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</member>
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<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
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<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance" default="false">
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Turn on the transition automatically when this state is reached. This works best with [constant SWITCH_MODE_AT_END].
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</member>
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
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<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
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Don't use this transition during [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
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</member>
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<member name="priority" type="int" setter="set_priority" getter="get_priority">
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<member name="priority" type="int" setter="set_priority" getter="get_priority" default="1">
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Lower priority transitions are preferred when travelling through the tree via [method AnimationNodeStateMachinePlayback.travel] or [member auto_advance].
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</member>
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<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode">
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<member name="switch_mode" type="int" setter="set_switch_mode" getter="get_switch_mode" enum="AnimationNodeStateMachineTransition.SwitchMode" default="0">
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The transition type.
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</member>
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time">
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<member name="xfade_time" type="float" setter="set_xfade_time" getter="get_xfade_time" default="0.0">
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The time to cross-fade between this state and the next.
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</member>
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</members>
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