doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
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@ -50,60 +50,60 @@
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</method>
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</methods>
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<members>
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<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask">
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<member name="area_mask" type="int" setter="set_area_mask" getter="get_area_mask" default="1">
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Areas in which this sound plays.
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</member>
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<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz">
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<member name="attenuation_filter_cutoff_hz" type="float" setter="set_attenuation_filter_cutoff_hz" getter="get_attenuation_filter_cutoff_hz" default="5000.0">
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Dampens audio above this frequency, in Hz.
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</member>
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<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db">
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<member name="attenuation_filter_db" type="float" setter="set_attenuation_filter_db" getter="get_attenuation_filter_db" default="-24.0">
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Amount how much the filter affects the loudness, in dB.
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</member>
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<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel">
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<member name="attenuation_model" type="int" setter="set_attenuation_model" getter="get_attenuation_model" enum="AudioStreamPlayer3D.AttenuationModel" default="0">
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Decides if audio should get quieter with distance linearly, quadratically, logarithmically, or not be affected by distance, effectively disabling attenuation.
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</member>
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled">
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<member name="autoplay" type="bool" setter="set_autoplay" getter="is_autoplay_enabled" default="false">
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If [code]true[/code], audio plays when added to scene tree. Default value: [code]false[/code].
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</member>
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<member name="bus" type="String" setter="set_bus" getter="get_bus">
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<member name="bus" type="String" setter="set_bus" getter="get_bus" default=""Master"">
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Bus on which this audio is playing.
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</member>
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<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking">
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<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="AudioStreamPlayer3D.DopplerTracking" default="0">
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Decides in which step the Doppler effect should be calculated.
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</member>
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<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle">
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<member name="emission_angle_degrees" type="float" setter="set_emission_angle" getter="get_emission_angle" default="45.0">
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The angle in which the audio reaches cameras undampened.
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</member>
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<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled">
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<member name="emission_angle_enabled" type="bool" setter="set_emission_angle_enabled" getter="is_emission_angle_enabled" default="false">
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If [code]true[/code], the audio should be dampened according to the direction of the sound.
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</member>
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<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db">
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<member name="emission_angle_filter_attenuation_db" type="float" setter="set_emission_angle_filter_attenuation_db" getter="get_emission_angle_filter_attenuation_db" default="-12.0">
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Dampens audio if camera is outside of [member emission_angle_degrees] and [member emission_angle_enabled] is set by this factor, in dB.
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</member>
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<member name="max_db" type="float" setter="set_max_db" getter="get_max_db">
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<member name="max_db" type="float" setter="set_max_db" getter="get_max_db" default="3.0">
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Sets the absolute maximum of the soundlevel, in dB.
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</member>
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance">
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<member name="max_distance" type="float" setter="set_max_distance" getter="get_max_distance" default="0.0">
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Sets the distance from which the [member out_of_range_mode] takes effect. Has no effect if set to 0.
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</member>
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode">
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<member name="out_of_range_mode" type="int" setter="set_out_of_range_mode" getter="get_out_of_range_mode" enum="AudioStreamPlayer3D.OutOfRangeMode" default="0">
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Decides if audio should pause when source is outside of [member max_distance] range.
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</member>
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale">
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<member name="pitch_scale" type="float" setter="set_pitch_scale" getter="get_pitch_scale" default="1.0">
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Changes the pitch and the tempo of the audio.
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</member>
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing">
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<member name="playing" type="bool" setter="_set_playing" getter="is_playing" default="false">
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If [code]true[/code], audio is playing.
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</member>
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream">
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<member name="stream" type="AudioStream" setter="set_stream" getter="get_stream" default="null">
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The [AudioStream] object to be played.
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</member>
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused">
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<member name="stream_paused" type="bool" setter="set_stream_paused" getter="get_stream_paused" default="false">
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</member>
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<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db">
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<member name="unit_db" type="float" setter="set_unit_db" getter="get_unit_db" default="0.0">
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Base sound level unaffected by dampening, in dB.
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</member>
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<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size">
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<member name="unit_size" type="float" setter="set_unit_size" getter="get_unit_size" default="1.0">
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Factor for the attenuation effect.
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</member>
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</members>
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