doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
@ -41,35 +41,35 @@
|
||||
</method>
|
||||
</methods>
|
||||
<members>
|
||||
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode">
|
||||
<member name="action_mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="BaseButton.ActionMode" default="1">
|
||||
Determines when the button is considered clicked, one of the [code]ACTION_MODE_*[/code] constants.
|
||||
</member>
|
||||
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask">
|
||||
<member name="button_mask" type="int" setter="set_button_mask" getter="get_button_mask" default="1">
|
||||
Binary mask to choose which mouse buttons this button will respond to.
|
||||
To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code].
|
||||
</member>
|
||||
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled">
|
||||
<member name="disabled" type="bool" setter="set_disabled" getter="is_disabled" default="false">
|
||||
If [code]true[/code], the button is in disabled state and can't be clicked or toggled.
|
||||
</member>
|
||||
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode">
|
||||
<member name="enabled_focus_mode" type="int" setter="set_enabled_focus_mode" getter="get_enabled_focus_mode" enum="Control.FocusMode" default="2">
|
||||
Focus access mode to use when switching between enabled/disabled (see [member Control.focus_mode] and [member disabled]).
|
||||
</member>
|
||||
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group">
|
||||
<member name="group" type="ButtonGroup" setter="set_button_group" getter="get_button_group" default="null">
|
||||
[ButtonGroup] associated to the button.
|
||||
</member>
|
||||
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside">
|
||||
<member name="keep_pressed_outside" type="bool" setter="set_keep_pressed_outside" getter="is_keep_pressed_outside" default="false">
|
||||
If [code]true[/code], the button stays pressed when moving the cursor outside the button while pressing it. Default value: [code]false[/code].
|
||||
</member>
|
||||
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
|
||||
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" default="false">
|
||||
If [code]true[/code], the button's state is pressed. Means the button is pressed down or toggled (if toggle_mode is active).
|
||||
</member>
|
||||
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut">
|
||||
<member name="shortcut" type="ShortCut" setter="set_shortcut" getter="get_shortcut" default="null">
|
||||
[ShortCut] associated to the button.
|
||||
</member>
|
||||
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled">
|
||||
<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
|
||||
If [code]true[/code], the button will add information about its shortcut in the tooltip.
|
||||
</member>
|
||||
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode">
|
||||
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
|
||||
If [code]true[/code], the button is in toggle mode. Makes the button flip state between pressed and unpressed each time its area is clicked.
|
||||
</member>
|
||||
</members>
|
||||
|
||||
Reference in New Issue
Block a user