doc: Add default values to all properties

Thanks to @bojidar-bg's impressive work in #29380.
This commit is contained in:
Rémi Verschelde
2019-06-29 12:38:01 +02:00
parent 82604195b4
commit c6cea6e9b3
394 changed files with 2881 additions and 2719 deletions

View File

@ -12,37 +12,37 @@
<methods>
</methods>
<members>
<member name="collider" type="Object" setter="" getter="get_collider">
<member name="collider" type="Object" setter="" getter="get_collider" default="null">
The colliding body.
</member>
<member name="collider_id" type="int" setter="" getter="get_collider_id">
<member name="collider_id" type="int" setter="" getter="get_collider_id" default="0">
The colliding body's unique [RID].
</member>
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata">
<member name="collider_metadata" type="Variant" setter="" getter="get_collider_metadata" default="null">
The colliding body's metadata. See [Object].
</member>
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape">
<member name="collider_shape" type="Object" setter="" getter="get_collider_shape" default="null">
The colliding body's shape.
</member>
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index">
<member name="collider_shape_index" type="int" setter="" getter="get_collider_shape_index" default="0">
The colliding shape's index. See [CollisionObject2D].
</member>
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity">
<member name="collider_velocity" type="Vector2" setter="" getter="get_collider_velocity" default="Vector2( 0, 0 )">
The colliding object's velocity.
</member>
<member name="local_shape" type="Object" setter="" getter="get_local_shape">
<member name="local_shape" type="Object" setter="" getter="get_local_shape" default="null">
The moving object's colliding shape.
</member>
<member name="normal" type="Vector2" setter="" getter="get_normal">
<member name="normal" type="Vector2" setter="" getter="get_normal" default="Vector2( 0, 0 )">
The colliding body's shape's normal at the point of collision.
</member>
<member name="position" type="Vector2" setter="" getter="get_position">
<member name="position" type="Vector2" setter="" getter="get_position" default="Vector2( 0, 0 )">
The point of collision.
</member>
<member name="remainder" type="Vector2" setter="" getter="get_remainder">
<member name="remainder" type="Vector2" setter="" getter="get_remainder" default="Vector2( 0, 0 )">
The moving object's remaining movement vector.
</member>
<member name="travel" type="Vector2" setter="" getter="get_travel">
<member name="travel" type="Vector2" setter="" getter="get_travel" default="Vector2( 0, 0 )">
The distance the moving object traveled before collision.
</member>
</members>