Add float arg to build_assemblies.py
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@ -167,7 +167,7 @@ opts.Add("p", "Platform (alias for 'platform')", "")
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opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
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opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
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opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
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opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
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opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
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opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
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opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
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opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))
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