Add float arg to build_assemblies.py

This commit is contained in:
Almighty Laxz
2022-09-03 02:38:40 +09:30
parent 654a31df06
commit c71b78bbb8
7 changed files with 27 additions and 7 deletions

View File

@ -167,7 +167,7 @@ opts.Add("p", "Platform (alias for 'platform')", "")
opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Godot editor)", True))
opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
opts.Add(EnumVariable("float", "Floating-point precision", "default", ("default", "32", "64")))
opts.Add(EnumVariable("float", "Floating-point precision", "32", ("32", "64")))
opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("use_lto", "Use link-time optimization", False))