Add and expose Basis/Transform2D/3D division by float operator

This commit is contained in:
Aaron Franke
2023-12-20 10:42:39 -06:00
parent c28a091a09
commit c77ae051d5
9 changed files with 92 additions and 0 deletions

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@ -245,6 +245,20 @@
This operator multiplies all components of the [Transform3D], including the [member origin] vector, which scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform3D" />
<param index="0" name="right" type="float" />
<description>
This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator /">
<return type="Transform3D" />
<param index="0" name="right" type="int" />
<description>
This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
</description>
</operator>
<operator name="operator ==">
<return type="bool" />
<param index="0" name="right" type="Transform3D" />