Add and expose Basis/Transform2D/3D division by float operator
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@ -245,6 +245,20 @@
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This operator multiplies all components of the [Transform3D], including the [member origin] vector, which scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform3D" />
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<param index="0" name="right" type="float" />
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<description>
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This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator /">
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<return type="Transform3D" />
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<param index="0" name="right" type="int" />
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<description>
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This operator divides all components of the [Transform3D], including the [member origin] vector, which inversely scales it uniformly.
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</description>
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</operator>
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<operator name="operator ==">
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<return type="bool" />
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<param index="0" name="right" type="Transform3D" />
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