Increase coverage of VRAM debugger and add support to RD backends
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@ -119,6 +119,7 @@ void NoiseTexture2D::_set_texture_image(const Ref<Image> &p_image) {
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} else {
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texture = RS::get_singleton()->texture_2d_create(p_image);
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}
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RS::get_singleton()->texture_set_path(texture, get_path());
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}
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emit_changed();
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}
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