Allow using floating-point bone sizes and outline widths in the 2D editor
This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.
(cherry picked from commit a39190a18f)
This commit is contained in:
committed by
Yuri Sizov
parent
399c9dc393
commit
c8bd1259af
@ -232,14 +232,16 @@
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<member name="editors/2d/bone_outline_color" type="Color" setter="" getter="">
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The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color].
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</member>
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<member name="editors/2d/bone_outline_size" type="int" setter="" getter="">
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<member name="editors/2d/bone_outline_size" type="float" setter="" getter="">
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The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width].
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[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
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</member>
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<member name="editors/2d/bone_selected_color" type="Color" setter="" getter="">
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The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color].
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</member>
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<member name="editors/2d/bone_width" type="int" setter="" getter="">
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<member name="editors/2d/bone_width" type="float" setter="" getter="">
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The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
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[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
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</member>
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<member name="editors/2d/grid_color" type="Color" setter="" getter="">
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The grid color to use in the 2D editor.
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