Allow using floating-point bone sizes and outline widths in the 2D editor

This is useful when animating pixel art sprites in the 2D editor,
as a value of `1` is often too large when zoomed in.

(cherry picked from commit a39190a18f)
This commit is contained in:
Hugo Locurcio
2023-07-13 20:02:39 +02:00
committed by Yuri Sizov
parent 399c9dc393
commit c8bd1259af
3 changed files with 8 additions and 6 deletions

View File

@ -232,14 +232,16 @@
<member name="editors/2d/bone_outline_color" type="Color" setter="" getter="">
The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color].
</member>
<member name="editors/2d/bone_outline_size" type="int" setter="" getter="">
<member name="editors/2d/bone_outline_size" type="float" setter="" getter="">
The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width].
[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
</member>
<member name="editors/2d/bone_selected_color" type="Color" setter="" getter="">
The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color].
</member>
<member name="editors/2d/bone_width" type="int" setter="" getter="">
<member name="editors/2d/bone_width" type="float" setter="" getter="">
The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
[b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
</member>
<member name="editors/2d/grid_color" type="Color" setter="" getter="">
The grid color to use in the 2D editor.