Merge pull request #21954 from isaacremnant/fix_inputs
Fix is_action_pressed for InputEventActions
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@ -962,6 +962,22 @@ bool InputEventAction::is_action(const StringName &p_action) const {
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return action == p_action;
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}
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bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
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Ref<InputEventAction> act = p_event;
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if (act.is_null())
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return false;
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bool match = action == act->action;
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if (match) {
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if (p_pressed != NULL)
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*p_pressed = act->pressed;
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if (p_strength != NULL)
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*p_strength = (*p_pressed) ? 1.0f : 0.0f;
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}
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return match;
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}
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String InputEventAction::as_text() const {
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return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false");
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