Merge pull request #109437 from bruvzg/msdf_no_t
Use MSDF instead of MTSDF for font rendering.
This commit is contained in:
@ -881,9 +881,15 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
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}
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} else if (p_color_size == 4) {
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for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
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w[i + 0] = 255;
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w[i + 1] = 255;
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w[i + 2] = 255;
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if (p_msdf) {
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w[i + 0] = 0;
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w[i + 1] = 0;
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w[i + 2] = 0;
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} else {
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w[i + 0] = 255;
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w[i + 1] = 255;
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w[i + 2] = 255;
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}
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w[i + 3] = 0;
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}
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} else {
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@ -304,9 +304,15 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
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}
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} else if (p_color_size == 4) {
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for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
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w[i + 0] = 255;
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w[i + 1] = 255;
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w[i + 2] = 255;
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if (p_msdf) {
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w[i + 0] = 0;
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w[i + 1] = 0;
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w[i + 2] = 0;
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} else {
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w[i + 0] = 255;
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w[i + 1] = 255;
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w[i + 2] = 255;
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}
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w[i + 3] = 0;
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}
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} else {
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