Merge pull request #109437 from bruvzg/msdf_no_t

Use MSDF instead of MTSDF for font rendering.
This commit is contained in:
Thaddeus Crews
2025-08-11 09:55:28 -05:00
5 changed files with 42 additions and 25 deletions

View File

@ -559,8 +559,8 @@ float map_ninepatch_axis(float pixel, float draw_size, float tex_pixel_size, flo
#endif
float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
float msdf_median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
}
void main() {
@ -606,14 +606,15 @@ void main() {
vec2 msdf_size = vec2(textureSize(color_texture, 0));
vec2 dest_size = vec2(1.0) / fwidth(uv);
float px_size = max(0.5 * dot((vec2(px_range) / msdf_size), dest_size), 1.0);
float d = msdf_median(msdf_sample.r, msdf_sample.g, msdf_sample.b, msdf_sample.a) - 0.5;
float d = msdf_median(msdf_sample.r, msdf_sample.g, msdf_sample.b);
if (outline_thickness > 0.0) {
float cr = clamp(outline_thickness, 0.0, px_range / 2.0) / px_range;
float a = clamp((d + cr) * px_size, 0.0, 1.0);
d = min(d, msdf_sample.a);
float a = clamp((d - 0.5 + cr) * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
} else {
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
float a = clamp((d - 0.5) * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
}
} else if (bool(read_draw_data_flags & INSTANCE_FLAGS_USE_LCD)) {

View File

@ -881,9 +881,15 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_
}
} else if (p_color_size == 4) {
for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
w[i + 0] = 255;
w[i + 1] = 255;
w[i + 2] = 255;
if (p_msdf) {
w[i + 0] = 0;
w[i + 1] = 0;
w[i + 2] = 0;
} else {
w[i + 0] = 255;
w[i + 1] = 255;
w[i + 2] = 255;
}
w[i + 3] = 0;
}
} else {

View File

@ -304,9 +304,15 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_
}
} else if (p_color_size == 4) {
for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8, Color font, Multichannel(+True) SDF.
w[i + 0] = 255;
w[i + 1] = 255;
w[i + 2] = 255;
if (p_msdf) {
w[i + 0] = 0;
w[i + 1] = 0;
w[i + 2] = 0;
} else {
w[i + 0] = 255;
w[i + 1] = 255;
w[i + 2] = 255;
}
w[i + 3] = 0;
}
} else {

View File

@ -1476,8 +1476,8 @@ void vertex() {)";
if (flags[FLAG_ALBEDO_TEXTURE_MSDF] && !flags[FLAG_UV1_USE_TRIPLANAR]) {
code += R"(
float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
float msdf_median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
}
)";
}
@ -1621,10 +1621,12 @@ void fragment() {)";
code += R"(
{
// Albedo Texture MSDF: Enabled
albedo_tex.rgb = mix(
vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055),
vec3(12.92) * albedo_tex.rgb,
lessThan(albedo_tex.rgb, vec3(0.0031308)));
if (!OUTPUT_IS_SRGB) {
albedo_tex.rgb = mix(
vec3(1.0 + 0.055) * pow(albedo_tex.rgb, vec3(1.0 / 2.4)) - vec3(0.055),
vec3(12.92) * albedo_tex.rgb,
lessThan(albedo_tex.rgb, vec3(0.0031308)));
}
vec2 msdf_size = vec2(msdf_pixel_range) / vec2(albedo_texture_size);
)";
if (flags[FLAG_USE_POINT_SIZE]) {
@ -1634,12 +1636,13 @@ void fragment() {)";
}
code += R"(
float px_size = max(0.5 * dot(msdf_size, dest_size), 1.0);
float d = msdf_median(albedo_tex.r, albedo_tex.g, albedo_tex.b, albedo_tex.a) - 0.5;
float d = msdf_median(albedo_tex.r, albedo_tex.g, albedo_tex.b);
if (msdf_outline_size > 0.0) {
float cr = clamp(msdf_outline_size, 0.0, msdf_pixel_range / 2.0) / msdf_pixel_range;
albedo_tex.a = clamp((d + cr) * px_size, 0.0, 1.0);
d = min(d, albedo_tex.a);
albedo_tex.a = clamp((d - 0.5 + cr) * px_size + 0.5, 0.0, 1.0);
} else {
albedo_tex.a = clamp(d * px_size + 0.5, 0.0, 1.0);
albedo_tex.a = clamp((d - 0.5) * px_size + 0.5, 0.0, 1.0);
}
albedo_tex.rgb = vec3(1.0);
}

View File

@ -462,8 +462,8 @@ void light_blend_compute(uint light_base, vec4 light_color, inout vec3 color) {
}
}
float msdf_median(float r, float g, float b, float a) {
return min(max(min(r, g), min(max(r, g), b)), a);
float msdf_median(float r, float g, float b) {
return max(min(r, g), min(max(r, g), b));
}
void main() {
@ -513,14 +513,15 @@ void main() {
vec2 msdf_size = vec2(textureSize(sampler2D(color_texture, texture_sampler), 0));
vec2 dest_size = vec2(1.0) / fwidth(uv);
float px_size = max(0.5 * dot((vec2(px_range) / msdf_size), dest_size), 1.0);
float d = msdf_median(msdf_sample.r, msdf_sample.g, msdf_sample.b, msdf_sample.a) - 0.5;
float d = msdf_median(msdf_sample.r, msdf_sample.g, msdf_sample.b);
if (outline_thickness > 0) {
float cr = clamp(outline_thickness, 0.0, px_range / 2) / px_range;
float a = clamp((d + cr) * px_size, 0.0, 1.0);
d = min(d, msdf_sample.a);
float a = clamp((d - 0.5 + cr) * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
} else {
float a = clamp(d * px_size + 0.5, 0.0, 1.0);
float a = clamp((d - 0.5) * px_size + 0.5, 0.0, 1.0);
color.a = a * color.a;
}
} else if (bool(draw_data.flags & INSTANCE_FLAGS_USE_LCD)) {