Android port of the Godot Editor
These set of changes focus primarily on getting the core logic and overall Godot Editor UI and functionality up and running natively on Android devices. UI tweaks / cleanup / polish, as well configuration for Android specific functionality / restrictions will be addressed in follow-up PRs iteratively based on feedback. Co-authored-by: thebestnom <shoval.arad@gmail.com>
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committed by
Fredia Huya-Kouadio
parent
3575db706c
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cb0b2aefc3
@ -474,6 +474,9 @@ void EditorNode::_notification(int p_what) {
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get_tree()->get_root()->set_as_audio_listener(false);
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get_tree()->get_root()->set_as_audio_listener_2d(false);
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get_tree()->set_auto_accept_quit(false);
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#ifdef ANDROID_ENABLED
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get_tree()->set_quit_on_go_back(false);
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#endif
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get_tree()->connect("files_dropped", this, "_dropped_files");
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get_tree()->connect("global_menu_action", this, "_global_menu_action");
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