Converting to MeshLibrary works again, fixes #8092
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@ -1214,7 +1214,7 @@ void EditorNode::_dialog_action(String p_file) {
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ml = Ref<MeshLibrary>(memnew(MeshLibrary));
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}
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//MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(),ml,true);
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MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
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Error err = ResourceSaver::save(p_file, ml);
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if (err) {
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@ -1246,7 +1246,7 @@ void EditorNode::_dialog_action(String p_file) {
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}
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} else {
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ml = Ref<TileSet>(memnew(TileSet));
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ml.instance();
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}
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TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
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@ -6058,7 +6058,7 @@ EditorNode::EditorNode() {
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add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
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add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
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add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
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//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) );
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add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
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add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
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add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
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add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
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