Merge pull request #106117 from jaydensipe/zoom-performance-smoooooth
Improve zoom performance in `Script` and `Shader` editors
This commit is contained in:
@ -1813,9 +1813,6 @@ void CodeTextEditor::set_zoom_factor(float p_zoom_factor) {
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zoom_button->set_text(itos(Math::round(zoom_factor * 100)) + " %");
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if (text_editor->has_theme_font_size_override(SceneStringName(font_size))) {
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text_editor->remove_theme_font_size_override(SceneStringName(font_size));
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}
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text_editor->add_theme_font_size_override(SceneStringName(font_size), new_font_size);
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}
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@ -4814,7 +4814,7 @@ void EditorNode::_update_recent_scenes() {
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recent_scenes->clear();
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if (rc.size() == 0) {
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recent_scenes->add_item(TTR("No Recent Scenes"), -1);
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recent_scenes->add_item(TTRC("No Recent Scenes"), -1);
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recent_scenes->set_item_disabled(-1, true);
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} else {
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String path;
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@ -2625,7 +2625,8 @@ bool ScriptEditor::edit(const Ref<Resource> &p_resource, int p_line, int p_col,
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CodeTextEditor *cte = se->get_code_editor();
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if (cte) {
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cte->set_zoom_factor(zoom_factor);
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cte->connect("zoomed", callable_mp(this, &ScriptEditor::_set_zoom_factor));
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cte->connect("zoomed", callable_mp(this, &ScriptEditor::_set_script_zoom_factor));
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cte->connect(SceneStringName(visibility_changed), callable_mp(this, &ScriptEditor::_update_code_editor_zoom_factor).bind(cte));
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}
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//test for modification, maybe the script was not edited but was loaded
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@ -3558,7 +3559,7 @@ void ScriptEditor::set_window_layout(Ref<ConfigFile> p_layout) {
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}
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}
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_set_zoom_factor(p_layout->get_value("ScriptEditor", "zoom_factor", 1.0f));
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_set_script_zoom_factor(p_layout->get_value("ScriptEditor", "zoom_factor", 1.0f));
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restoring_layout = false;
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@ -4057,21 +4058,17 @@ void ScriptEditor::_on_find_in_files_modified_files(const PackedStringArray &pat
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_update_modified_scripts_for_external_editor();
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}
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void ScriptEditor::_set_zoom_factor(float p_zoom_factor) {
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void ScriptEditor::_set_script_zoom_factor(float p_zoom_factor) {
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if (zoom_factor == p_zoom_factor) {
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return;
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}
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zoom_factor = p_zoom_factor;
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for (int i = 0; i < tab_container->get_tab_count(); i++) {
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ScriptEditorBase *se = Object::cast_to<ScriptEditorBase>(tab_container->get_tab_control(i));
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if (se) {
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CodeTextEditor *cte = se->get_code_editor();
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if (cte) {
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if (zoom_factor != cte->get_zoom_factor()) {
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cte->set_zoom_factor(zoom_factor);
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}
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}
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}
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}
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void ScriptEditor::_update_code_editor_zoom_factor(CodeTextEditor *p_code_text_editor) {
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if (p_code_text_editor && p_code_text_editor->is_visible_in_tree() && zoom_factor != p_code_text_editor->get_zoom_factor()) {
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p_code_text_editor->set_zoom_factor(zoom_factor);
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}
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}
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@ -537,7 +537,8 @@ class ScriptEditor : public PanelContainer {
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void _on_find_in_files_modified_files(const PackedStringArray &paths);
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void _on_find_in_files_close_button_clicked();
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void _set_zoom_factor(float p_zoom_factor);
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void _set_script_zoom_factor(float p_zoom_factor);
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void _update_code_editor_zoom_factor(CodeTextEditor *p_code_text_editor);
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void _window_changed(bool p_visible);
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@ -188,6 +188,7 @@ void ShaderEditorPlugin::edit(Object *p_object) {
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if (cte) {
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cte->set_zoom_factor(text_shader_zoom_factor);
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cte->connect("zoomed", callable_mp(this, &ShaderEditorPlugin::_set_text_shader_zoom_factor));
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cte->connect(SceneStringName(visibility_changed), callable_mp(this, &ShaderEditorPlugin::_update_shader_editor_zoom_factor).bind(cte));
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}
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if (text_shader_editor->get_top_bar()) {
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@ -768,17 +769,16 @@ void ShaderEditorPlugin::_window_changed(bool p_visible) {
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}
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void ShaderEditorPlugin::_set_text_shader_zoom_factor(float p_zoom_factor) {
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if (text_shader_zoom_factor != p_zoom_factor) {
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text_shader_zoom_factor = p_zoom_factor;
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for (const EditedShader &edited_shader : edited_shaders) {
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TextShaderEditor *text_shader_editor = Object::cast_to<TextShaderEditor>(edited_shader.shader_editor);
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if (text_shader_editor) {
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CodeTextEditor *cte = text_shader_editor->get_code_editor();
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if (cte && cte->get_zoom_factor() != text_shader_zoom_factor) {
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cte->set_zoom_factor(text_shader_zoom_factor);
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}
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}
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}
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if (text_shader_zoom_factor == p_zoom_factor) {
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return;
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}
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text_shader_zoom_factor = p_zoom_factor;
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}
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void ShaderEditorPlugin::_update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const {
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if (p_shader_editor && p_shader_editor->is_visible_in_tree() && text_shader_zoom_factor != p_shader_editor->get_zoom_factor()) {
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p_shader_editor->set_zoom_factor(text_shader_zoom_factor);
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}
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}
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@ -32,6 +32,7 @@
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#include "editor/plugins/editor_plugin.h"
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class CodeTextEditor;
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class HSplitContainer;
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class ItemList;
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class MenuButton;
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@ -125,6 +126,8 @@ class ShaderEditorPlugin : public EditorPlugin {
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void _window_changed(bool p_visible);
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void _set_text_shader_zoom_factor(float p_zoom_factor);
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void _update_shader_editor_zoom_factor(CodeTextEditor *p_shader_editor) const;
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void _switch_to_editor(ShaderEditor *p_editor);
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protected:
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