Add saving flag hack to Skeleton and revert reset timing of animation
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@ -1913,14 +1913,12 @@ void EditorNode::_save_scene(String p_file, int idx) {
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return;
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}
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List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
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_reset_animation_mixers(scene, &anim_backups);
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scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
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editor_data.apply_changes_in_editors();
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save_default_environment();
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List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
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_reset_animation_mixers(scene, &anim_backups);
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_save_editor_states(p_file, idx);
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Ref<PackedScene> sdata;
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