Add saving flag hack to Skeleton and revert reset timing of animation

This commit is contained in:
Silc Lizard (Tokage) Renew
2025-01-26 00:57:37 +09:00
parent 1b7b009674
commit cb7085340e
10 changed files with 51 additions and 25 deletions

View File

@ -1913,14 +1913,12 @@ void EditorNode::_save_scene(String p_file, int idx) {
return;
}
List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
_reset_animation_mixers(scene, &anim_backups);
scene->propagate_notification(NOTIFICATION_EDITOR_PRE_SAVE);
editor_data.apply_changes_in_editors();
save_default_environment();
List<Pair<AnimationMixer *, Ref<AnimatedValuesBackup>>> anim_backups;
_reset_animation_mixers(scene, &anim_backups);
_save_editor_states(p_file, idx);
Ref<PackedScene> sdata;