-High Level protocol optimization (should be smaller)

-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
This commit is contained in:
Juan Linietsky
2016-08-22 01:14:08 -03:00
parent 61cb8fd76c
commit cbbcf72703
12 changed files with 515 additions and 85 deletions

View File

@ -3,10 +3,20 @@
#include "io/networked_multiplayer_peer.h"
#include "enet/enet.h"
#include "io/compression.h"
class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
OBJ_TYPE(NetworkedMultiplayerENet,NetworkedMultiplayerPeer)
public:
enum CompressionMode {
COMPRESS_NONE,
COMPRESS_RANGE_CODER,
COMPRESS_FASTLZ,
COMPRESS_ZLIB
};
private:
enum {
SYSMSG_ADD_PEER,
@ -37,6 +47,8 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
int from;
};
CompressionMode compression_mode;
mutable List<Packet> incoming_packets;
mutable Packet current_packet;
@ -44,6 +56,15 @@ class NetworkedMultiplayerENet : public NetworkedMultiplayerPeer {
uint32_t _gen_unique_id() const;
void _pop_current_packet() const;
Vector<uint8_t> src_compressor_mem;
Vector<uint8_t> dst_compressor_mem;
ENetCompressor enet_compressor;
static size_t enet_compress(void * context, const ENetBuffer * inBuffers, size_t inBufferCount, size_t inLimit, enet_uint8 * outData, size_t outLimit);
static size_t enet_decompress (void * context, const enet_uint8 * inData, size_t inLimit, enet_uint8 * outData, size_t outLimit);
static void enet_compressor_destroy(void * context);
void _setup_compressor();
protected:
static void _bind_methods();
public:
@ -77,9 +98,14 @@ public:
virtual int get_unique_id() const;
void set_compression_mode(CompressionMode p_mode);
CompressionMode get_compression_mode() const;
NetworkedMultiplayerENet();
~NetworkedMultiplayerENet();
};
VARIANT_ENUM_CAST(NetworkedMultiplayerENet::CompressionMode);
#endif // NETWORKED_MULTIPLAYER_ENET_H