Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
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@ -162,9 +162,9 @@ Ref<Image> NoiseTexture2D::_generate_texture() {
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Ref<Image> new_image;
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if (seamless) {
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new_image = ref_noise->get_seamless_image(size.x, size.y, 0, invert, in_3d_space, seamless_blend_skirt, normalize);
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new_image = ref_noise->get_seamless_image(size.x, size.y, invert, in_3d_space, seamless_blend_skirt, normalize);
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} else {
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new_image = ref_noise->get_image(size.x, size.y, 0, invert, in_3d_space, normalize);
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new_image = ref_noise->get_image(size.x, size.y, invert, in_3d_space, normalize);
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}
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if (color_ramp.is_valid()) {
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new_image = _modulate_with_gradient(new_image, color_ramp);
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