Rename --vk-layers command line argument to --gpu-validation
The new name is independent of the graphics API in use. This prepares Godot for implementations of graphics APIs other than Vulkan.
This commit is contained in:
4
misc/dist/shell/_godot.zsh-completion
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4
misc/dist/shell/_godot.zsh-completion
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@ -61,8 +61,8 @@ _arguments \
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'(-b --breakpoints)'{-b,--breakpoints}'[specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)]:breakpoint list' \
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'--profiling[enable profiling in the script debugger]' \
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'--gpu-profile[show a GPU profile of the tasks that took the most time during frame rendering]' \
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'--vk-layers[enable Vulkan validation layers for debugging]' \
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'--gpu-abort[abort on GPU errors (usually validation layer errors)]' \
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'--gpu-validation[enable graphics API validation layers for debugging]' \
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'--gpu-abort[abort on graphics API usage errors (usually validation layer errors)]' \
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'--remote-debug[enable remote debugging]:remote debugger address' \
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'--debug-collisions[show collision shapes when running the scene]' \
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'--debug-navigation[show navigation polygons when running the scene]' \
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2
misc/dist/shell/godot.bash-completion
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2
misc/dist/shell/godot.bash-completion
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@ -64,7 +64,7 @@ _complete_godot_options() {
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--breakpoints
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--profiling
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--gpu-profile
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--vk-layers
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--gpu-validation
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--gpu-abort
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--remote-debug
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--debug-collisions
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4
misc/dist/shell/godot.fish
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4
misc/dist/shell/godot.fish
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@ -74,8 +74,8 @@ complete -c godot -s d -l debug -d "Debug (local stdout debugger)"
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complete -c godot -s b -l breakpoints -d "Specify the breakpoint list as source::line comma-separated pairs, no spaces (use %20 instead)" -x
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complete -c godot -l profiling -d "Enable profiling in the script debugger"
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complete -c godot -l gpu-profile -d "Show a GPU profile of the tasks that took the most time during frame rendering"
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complete -c godot -l vk-layers -d "Enable Vulkan validation layers for debugging"
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complete -c godot -l gpu-abort -d "Abort on GPU errors (usually validation layer errors)"
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complete -c godot -l gpu-validation -d "Enable graphics API validation layers for debugging"
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complete -c godot -l gpu-abort -d "Abort on graphics API usage errors (usually validation layer errors)"
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complete -c godot -l remote-debug -d "Enable remote debugging"
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complete -c godot -l debug-collisions -d "Show collision shapes when running the scene"
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complete -c godot -l debug-navigation -d "Show navigation polygons when running the scene"
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