Add gitea workflow
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83
.gitea/workflows/build-engine.yaml
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83
.gitea/workflows/build-engine.yaml
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name: Build Godot Engine
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on:
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push:
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branches: [ "customized-moa" ] # Adjust to your main branch
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create:
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tags:
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- 'v*' # Only trigger release builds on tags like v4.3-custom
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jobs:
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build-windows-editor-double:
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name: Build Windows Editor (Double Precision)
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runs-on: ubuntu-latest
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container:
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# This image contains the MinGW cross-compiler
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image: mrtprodz/godot-gdextension-builder:latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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- name: Build Editor (Double Precision)
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# target=editor: Builds the IDE tools, not just the runtime
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# precision=double: Enables 64-bit floats
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# production=yes: Optimizes size and performance (strips symbols)
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run: |
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scons platform=windows target=editor precision=double arch=x86_64 production=yes -j$(nproc)
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: godot-windows-editor-double
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# Captures the main executable and the console wrapper
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path: bin/*.exe
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build-windows-debug-double:
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name: Build Windows Debug Template (Double Precision)
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runs-on: ubuntu-latest
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container:
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image: mrtprodz/godot-gdextension-builder:latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Build Windows Debug Template (Double Precision)
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# precision=double: Enables 64-bit floats for large worlds
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# platform=windows: Triggers cross-compilation using MinGW
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# mingw=yes: Explicitly forces MinGW usage (good practice)
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run: |
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scons platform=windows target=template_debug precision=double arch=x86_64 -j$(nproc)
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows-double-binaries
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path: bin/*.windows.template_debug.double.x86_64.dll
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# Note: Double precision builds usually append '.double' to the filename suffix
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build-windows-release-double:
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name: Build Windows Release Template (Double Precision)
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runs-on: ubuntu-latest
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container:
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image: mrtprodz/godot-gdextension-builder:latest
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steps:
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- name: Checkout
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uses: actions/checkout@v3
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with:
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submodules: recursive
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- name: Build Windows Release Template (Double Precision)
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# precision=double: Enables 64-bit floats for large worlds
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# platform=windows: Triggers cross-compilation using MinGW
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# mingw=yes: Explicitly forces MinGW usage (good practice)
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run: |
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scons platform=windows target=template_release precision=double arch=x86_64 -j$(nproc)
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- name: Upload Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: windows-double-binaries
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# Note: Double precision builds usually append '.double' to the filename suffix
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path: bin/*.windows.template_release.double.x86_64.dll
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