Bump version to 3.6-rc
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@ -35,7 +35,7 @@ namespace Godot
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/// orthogonal to each other, but are not necessarily normalized (due to scaling).
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///
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/// For more information, read this documentation article:
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/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
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/// https://docs.godotengine.org/en/3.6/tutorials/math/matrices_and_transforms.html
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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@ -15,7 +15,7 @@ namespace Godot
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/// <see cref="Vector3"/> for the origin (last column).
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///
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/// For more information, read this documentation article:
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/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
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/// https://docs.godotengine.org/en/3.6/tutorials/math/matrices_and_transforms.html
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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@ -14,7 +14,7 @@ namespace Godot
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/// It consists of a three <see cref="Vector2"/> values: x, y, and the origin.
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///
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/// For more information, read this documentation article:
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/// https://docs.godotengine.org/en/3.5/tutorials/math/matrices_and_transforms.html
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/// https://docs.godotengine.org/en/3.6/tutorials/math/matrices_and_transforms.html
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/// </summary>
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[Serializable]
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[StructLayout(LayoutKind.Sequential)]
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