Haiku: Remove remnants of past WIP platform port

The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
This commit is contained in:
Rémi Verschelde
2023-09-07 15:54:28 +02:00
parent 08c578c54c
commit cfd292939c
7 changed files with 6 additions and 19 deletions

View File

@ -1,5 +1,5 @@
# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"]
# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
# Eventually support for each them should be added back.
supported_platforms = ["windows", "macos", "linuxbsd", "android"]