Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku Sadly it didn't garner more interest there and is bitrotting. It was never ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
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# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "haiku", "web", "ios"]
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# Eventually support for each them should be added back (except Haiku if not supported by .NET Core)
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# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "android", "web", "ios"]
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# Eventually support for each them should be added back.
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supported_platforms = ["windows", "macos", "linuxbsd", "android"]
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