Make physics servers end_sync on exit
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@ -3030,6 +3030,9 @@ bool Main::iteration() {
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PhysicsServer2D::get_singleton()->flush_queries();
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if (OS::get_singleton()->get_main_loop()->physics_process(physics_step * time_scale)) {
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PhysicsServer3D::get_singleton()->end_sync();
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PhysicsServer2D::get_singleton()->end_sync();
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exit = true;
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break;
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}
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