Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support Implement render device has_feature and move subgroup settings to limit_get
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@ -38,7 +38,8 @@
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) {
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static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device) {
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const RD::Capabilities *capabilities = p_render_device->get_device_capabilities();
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Vector<uint8_t> ret;
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ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
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@ -58,12 +59,12 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
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glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_5;
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glslang::TShader::ForbidIncluder includer;
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if (p_capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
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if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 0) {
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if (capabilities->device_family == RenderingDevice::DeviceFamily::DEVICE_VULKAN) {
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if (capabilities->version_major == 1 && capabilities->version_minor == 0) {
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ClientVersion = glslang::EShTargetVulkan_1_0;
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TargetVersion = glslang::EShTargetSpv_1_0;
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check_subgroup_support = false; // subgroups are not supported in Vulkan 1.0
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} else if (p_capabilities->version_major == 1 && p_capabilities->version_minor == 1) {
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} else if (capabilities->version_major == 1 && capabilities->version_minor == 1) {
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ClientVersion = glslang::EShTargetVulkan_1_1;
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TargetVersion = glslang::EShTargetSpv_1_3;
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} else {
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@ -90,34 +91,36 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
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if (check_subgroup_support) {
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uint32_t stage_bit = 1 << p_stage;
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if ((p_capabilities->subgroup_in_shaders & stage_bit) == stage_bit) {
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uint32_t subgroup_in_shaders = uint32_t(p_render_device->limit_get(RD::LIMIT_SUBGROUP_IN_SHADERS));
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uint32_t subgroup_operations = uint32_t(p_render_device->limit_get(RD::LIMIT_SUBGROUP_OPERATIONS));
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if ((subgroup_in_shaders & stage_bit) == stage_bit) {
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// stage supports subgroups
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preamble += "#define has_GL_KHR_shader_subgroup_basic 1\n";
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_VOTE_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_vote 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_ARITHMETIC_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_arithmetic 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_BALLOT_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_ballot 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_shuffle 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_SHUFFLE_RELATIVE_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_shuffle_relative 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_CLUSTERED_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_clustered 1\n";
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}
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if (p_capabilities->subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) {
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if (subgroup_operations & RenderingDevice::SUBGROUP_QUAD_BIT) {
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preamble += "#define has_GL_KHR_shader_subgroup_quad 1\n";
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}
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}
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}
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if (p_capabilities->supports_multiview) {
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if (p_render_device->has_feature(RD::SUPPORTS_MULTIVIEW)) {
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preamble += "#define has_VK_KHR_multiview 1\n";
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}
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@ -184,9 +187,10 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
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return ret;
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}
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static String _get_cache_key_function_glsl(const RenderingDevice::Capabilities *p_capabilities) {
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static String _get_cache_key_function_glsl(const RenderingDevice *p_render_device) {
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const RD::Capabilities *capabilities = p_render_device->get_device_capabilities();
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String version;
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version = "SpirVGen=" + itos(glslang::GetSpirvGeneratorVersion()) + ", major=" + itos(p_capabilities->version_major) + ", minor=" + itos(p_capabilities->version_minor) + " , subgroup_size=" + itos(p_capabilities->subgroup_operations) + " , subgroup_ops=" + itos(p_capabilities->subgroup_operations) + " , subgroup_in_shaders=" + itos(p_capabilities->subgroup_in_shaders);
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version = "SpirVGen=" + itos(glslang::GetSpirvGeneratorVersion()) + ", major=" + itos(capabilities->version_major) + ", minor=" + itos(capabilities->version_minor) + " , subgroup_size=" + itos(p_render_device->limit_get(RD::LIMIT_SUBGROUP_SIZE)) + " , subgroup_ops=" + itos(p_render_device->limit_get(RD::LIMIT_SUBGROUP_OPERATIONS)) + " , subgroup_in_shaders=" + itos(p_render_device->limit_get(RD::LIMIT_SUBGROUP_IN_SHADERS));
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return version;
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}
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