Build linux editor and templates
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This commit is contained in:
2025-12-03 21:37:07 +01:00
parent a90daf08c2
commit d212c80f06
3 changed files with 100 additions and 78 deletions

View File

@ -1,47 +1,48 @@
#!/bin/sh
set -e
# --- 0. SETUP ---
# We install dependencies because we are running in a minimal Alpine container
echo "Installing tools..."
# Install tools (Alpine container)
apk add --no-cache curl zip
echo "------------------------------------------------"
echo "Publishing Packages for: $VERSION"
echo "Registry API: $API_URL"
echo "Publishing Packages for Version: $VERSION"
echo "------------------------------------------------"
# --- 1. PUBLISH EDITOR ---
echo "Processing Editor..."
# Zip both .exe and .console.exe
# --- 1. WINDOWS EDITOR ---
echo "Packaging Windows Editor..."
zip -j godot-editor-windows.zip dist/godot-windows-editor/*.exe
echo "Uploading Editor..."
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-windows.zip" \
"$API_URL/godot-editor-windows/$VERSION/godot-editor-windows.zip"
# --- 2. PUBLISH TEMPLATES ---
echo "Processing Templates..."
# --- 2. LINUX EDITOR ---
echo "Packaging Linux Editor..."
# Find the linux binary (it has no extension, so we grep for 'godot.')
LINUX_BIN=$(find dist/godot-linux-editor -type f -name "godot.linuxbsd.editor*" | head -n 1)
zip -j godot-editor-linux.zip "$LINUX_BIN"
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-linux.zip" \
"$API_URL/godot-editor-linux/$VERSION/godot-editor-linux.zip"
# --- 3. EXPORT TEMPLATES (Windows + Linux) ---
echo "Packaging Templates (.tpz)..."
mkdir -p templates
# Select specific binaries (ignoring console wrapper)
DEBUG_SRC=$(find dist/godot-windows-debug -name "*.exe" | grep -v "console.exe" | head -n 1)
RELEASE_SRC=$(find dist/godot-windows-release -name "*.exe" | grep -v "console.exe" | head -n 1)
# Windows Templates (Filter out console wrapper)
cp $(ls dist/godot-windows-debug/*.exe | grep -v "console") templates/windows_debug_x86_64.exe
cp $(ls dist/godot-windows-release/*.exe | grep -v "console") templates/windows_release_x86_64.exe
echo "Found Debug: $DEBUG_SRC"
echo "Found Release: $RELEASE_SRC"
# Linux Templates
cp $(find dist/godot-linux-debug -type f -name "godot.*") templates/linux_debug.x86_64
cp $(find dist/godot-linux-release -type f -name "godot.*") templates/linux_release.x86_64
# Rename to standard Godot export names
cp "$DEBUG_SRC" templates/windows_debug_x86_64.exe
cp "$RELEASE_SRC" templates/windows_release_x86_64.exe
# Zip into TPZ
# Create TPZ
zip -j templates.tpz templates/*
echo "Uploading Templates..."
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "templates.tpz" \
"$API_URL/godot-templates/$VERSION/windows_templates.tpz"
"$API_URL/godot-templates/$VERSION/templates.tpz"
echo "✅ Success! All packages published."
echo "✅ All packages published successfully!"