Build linux editor and templates
Some checks failed
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-release, windows, windows, yes, template_release) (push) Waiting to run
Build Godot Engine / publish (push) Blocked by required conditions
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-debug, linux, linuxbsd, no, template_debug) (push) Failing after 1m35s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-editor, linux, linuxbsd, yes, editor) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-release, linux, linuxbsd, yes, template_release) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-debug, windows, windows, no, template_debug) (push) Failing after 59s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-editor, windows, windows, yes, editor) (push) Has been cancelled
Some checks failed
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-release, windows, windows, yes, template_release) (push) Waiting to run
Build Godot Engine / publish (push) Blocked by required conditions
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-debug, linux, linuxbsd, no, template_debug) (push) Failing after 1m35s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-editor, linux, linuxbsd, yes, editor) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-linux-release, linux, linuxbsd, yes, template_release) (push) Failing after 1m16s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-debug, windows, windows, no, template_debug) (push) Failing after 59s
Build Godot Engine / Build ${{ matrix.platform }} ${{ matrix.target }} (godot-windows-editor, windows, windows, yes, editor) (push) Has been cancelled
This commit is contained in:
@ -2,29 +2,52 @@ name: Build Godot Engine
|
||||
on:
|
||||
push:
|
||||
branches: [ "customized-moa" ]
|
||||
create:
|
||||
tags:
|
||||
- 'v*'
|
||||
|
||||
jobs:
|
||||
build-windows:
|
||||
name: Build Windows ${{ matrix.name }}
|
||||
# --- BUILD JOBS (Parallel Matrix) ---
|
||||
build-engine:
|
||||
name: Build ${{ matrix.platform }} ${{ matrix.target }}
|
||||
runs-on: ubuntu-latest
|
||||
# Run on Host (so Checkout works)
|
||||
|
||||
strategy:
|
||||
fail-fast: false
|
||||
matrix:
|
||||
include:
|
||||
- name: Editor
|
||||
# Windows (Double Precision)
|
||||
- platform: windows
|
||||
target: editor
|
||||
production: yes
|
||||
artifact_name: godot-windows-editor
|
||||
- name: Debug Template
|
||||
builder: windows
|
||||
- platform: windows
|
||||
target: template_debug
|
||||
production: no
|
||||
artifact_name: godot-windows-debug
|
||||
- name: Release Template
|
||||
builder: windows
|
||||
- platform: windows
|
||||
target: template_release
|
||||
production: yes
|
||||
artifact_name: godot-windows-release
|
||||
builder: windows
|
||||
|
||||
# Linux (Double Precision)
|
||||
- platform: linuxbsd
|
||||
target: editor
|
||||
production: yes
|
||||
artifact_name: godot-linux-editor
|
||||
builder: linux
|
||||
- platform: linuxbsd
|
||||
target: template_debug
|
||||
production: no
|
||||
artifact_name: godot-linux-debug
|
||||
builder: linux
|
||||
- platform: linuxbsd
|
||||
target: template_release
|
||||
production: yes
|
||||
artifact_name: godot-linux-release
|
||||
builder: linux
|
||||
|
||||
steps:
|
||||
- name: Checkout Source
|
||||
@ -32,33 +55,40 @@ jobs:
|
||||
with:
|
||||
submodules: recursive
|
||||
|
||||
- name: Compile with SCons
|
||||
- name: Make scripts executable
|
||||
run: chmod +x .gitea/workflows/scripts/*.sh
|
||||
|
||||
- name: Compile (${{ matrix.platform }})
|
||||
uses: docker://quay.io/buildah/stable
|
||||
env:
|
||||
# Registry Config
|
||||
REGISTRY: gitea.212.63.210.91.nip.io
|
||||
OWNER: ${{ gitea.repository_owner }}
|
||||
IMAGE_NAME: godot-builder-windows
|
||||
IMAGE_TAG: 513d6efc259bb974ee2078adfa5f0994d0796a57
|
||||
USERNAME: ${{ gitea.actor }}
|
||||
PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
|
||||
# Build Arguments (From Matrix)
|
||||
PLATFORM: windows
|
||||
|
||||
# Which builder image to use? (windows or linux)
|
||||
BUILDER_TYPE: ${{ matrix.builder }}
|
||||
IMAGE_TAG: latest
|
||||
|
||||
# SCons Arguments
|
||||
PLATFORM: ${{ matrix.platform }}
|
||||
TARGET: ${{ matrix.target }}
|
||||
PRODUCTION: ${{ matrix.production }}
|
||||
with:
|
||||
entrypoint: /bin/sh
|
||||
# Just run the file! No messy YAML strings.
|
||||
args: .gitea/workflows/scripts/build-with-buildah.sh
|
||||
|
||||
- name: Upload Artifacts
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ${{ matrix.artifact_name }}
|
||||
path: bin/*.exe
|
||||
# Uploads executables (Windows) and binaries (Linux has no extension)
|
||||
path: bin/godot.*
|
||||
|
||||
# --- JOB 2: PUBLISH (Serial) ---
|
||||
# --- PUBLISH JOB (Runs after all builds finish) ---
|
||||
publish:
|
||||
needs: build-windows
|
||||
needs: build-engine
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: Checkout Source
|
||||
@ -71,15 +101,16 @@ jobs:
|
||||
with:
|
||||
path: dist
|
||||
|
||||
- name: Make script executable
|
||||
run: chmod +x .gitea/workflows/scripts/publish.sh
|
||||
|
||||
- name: Package and Publish
|
||||
uses: docker://alpine:latest
|
||||
env:
|
||||
# Pass config & secrets
|
||||
API_URL: https://gitea.212.63.210.91.nip.io/api/packages/${{ gitea.repository_owner }}/generic
|
||||
TOKEN: ${{ secrets.USER_PACKAGE_PASSWORD }}
|
||||
ACTOR: ${{ gitea.actor }}
|
||||
VERSION: ${{ gitea.sha }}
|
||||
with:
|
||||
entrypoint: /bin/sh
|
||||
# The workspace (containing 'dist' and 'scripts') is automatically mounted
|
||||
args: .gitea/workflows/scripts/publish.sh
|
||||
@ -1,55 +1,45 @@
|
||||
#!/bin/sh
|
||||
set -e # Exit on error
|
||||
set -e
|
||||
|
||||
# --- 1. CONFIGURATION ---
|
||||
# We read these from Environment Variables passed by the workflow
|
||||
# This makes the script reusable for Windows, Linux, etc.
|
||||
FULL_IMAGE_URL="$REGISTRY/$OWNER/$IMAGE_NAME:$IMAGE_TAG"
|
||||
# --- Configuration ---
|
||||
FULL_IMAGE_URL="$REGISTRY/$OWNER/godot-builder-$BUILDER_TYPE:$IMAGE_TAG"
|
||||
|
||||
echo "------------------------------------------------"
|
||||
echo "Task Runner: Starting Buildah Orchestration"
|
||||
echo "Target: $PLATFORM / $TARGET"
|
||||
echo "Image: $FULL_IMAGE_URL"
|
||||
echo "Starting Build for: $PLATFORM / $TARGET"
|
||||
echo "Using Builder: $FULL_IMAGE_URL"
|
||||
echo "------------------------------------------------"
|
||||
|
||||
# --- 2. LOGIN ---
|
||||
echo "Logging into registry..."
|
||||
# Note: We use --password-stdin for security so the secret isn't in process list
|
||||
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false --storage-driver=vfs "$REGISTRY"
|
||||
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false "$REGISTRY"
|
||||
|
||||
# --- 3. CREATE CONTAINER ---
|
||||
echo "Pulling image and creating working container..."
|
||||
# We capture the Container ID (CTR)
|
||||
CTR=$(buildah from --tls-verify=false --storage-driver=vfs "$FULL_IMAGE_URL")
|
||||
CTR=$(buildah from --tls-verify=false "$FULL_IMAGE_URL")
|
||||
|
||||
# --- 4. CONFIGURE CONTAINER ---
|
||||
# FIX: buildah run doesn't have --working-dir.
|
||||
# We use 'buildah config' to set it on the container instance instead.
|
||||
buildah config --storage-driver=vfs --workingdir /src "$CTR"
|
||||
# 3. Clean up on exit (Trap)
|
||||
cleanup() {
|
||||
echo "Cleaning up container..."
|
||||
buildah rm "$CTR" || true
|
||||
}
|
||||
trap cleanup EXIT
|
||||
|
||||
# --- 5. EXECUTE BUILD ---
|
||||
echo "Running SCons inside container..."
|
||||
# 4. Determine SCons Flags based on Platform
|
||||
# Windows needs LLVM/MinGW flags. Linux just needs defaults.
|
||||
SCONS_FLAGS="platform=$PLATFORM target=$TARGET arch=x86_64 precision=double production=$PRODUCTION -j$(nproc)"
|
||||
|
||||
# Explaining the flags:
|
||||
# -v "$PWD":/src -> Mounts the host workspace (your code) into the container at /src
|
||||
# -w /src -> Sets working directory to /src
|
||||
# --env ... -> Passes variables needed strictly for the build (optional)
|
||||
# scons ... -> The actual compile command
|
||||
if [ "$PLATFORM" = "windows" ]; then
|
||||
# Add Windows-specific flags (LLVM toolchain, disable D3D12)
|
||||
SCONS_FLAGS="$SCONS_FLAGS use_llvm=yes use_mingw=yes d3d12=no"
|
||||
fi
|
||||
|
||||
echo "Running: scons $SCONS_FLAGS"
|
||||
|
||||
# 5. Run Build
|
||||
buildah run \
|
||||
--volume "$PWD":/src \
|
||||
--storage-driver=vfs \
|
||||
--working-dir /src \
|
||||
"$CTR" \
|
||||
scons platform="$PLATFORM" \
|
||||
target="$TARGET" \
|
||||
d3d12=no \
|
||||
arch=x86_64 \
|
||||
precision=double \
|
||||
production="$PRODUCTION" \
|
||||
use_llvm=yes \
|
||||
use_mingw=yes \
|
||||
-j$(nproc)
|
||||
scons $SCONS_FLAGS
|
||||
|
||||
# --- 6. CLEANUP ---
|
||||
echo "Build successful. Removing container..."
|
||||
buildah rm --storage-driver=vfs "$CTR"
|
||||
echo "✅ Build Complete"
|
||||
@ -1,47 +1,48 @@
|
||||
#!/bin/sh
|
||||
set -e
|
||||
|
||||
# --- 0. SETUP ---
|
||||
# We install dependencies because we are running in a minimal Alpine container
|
||||
echo "Installing tools..."
|
||||
# Install tools (Alpine container)
|
||||
apk add --no-cache curl zip
|
||||
|
||||
echo "------------------------------------------------"
|
||||
echo "Publishing Packages for: $VERSION"
|
||||
echo "Registry API: $API_URL"
|
||||
echo "Publishing Packages for Version: $VERSION"
|
||||
echo "------------------------------------------------"
|
||||
|
||||
# --- 1. PUBLISH EDITOR ---
|
||||
echo "Processing Editor..."
|
||||
# Zip both .exe and .console.exe
|
||||
# --- 1. WINDOWS EDITOR ---
|
||||
echo "Packaging Windows Editor..."
|
||||
zip -j godot-editor-windows.zip dist/godot-windows-editor/*.exe
|
||||
|
||||
echo "Uploading Editor..."
|
||||
curl --fail --user "$ACTOR:$TOKEN" \
|
||||
--upload-file "godot-editor-windows.zip" \
|
||||
"$API_URL/godot-editor-windows/$VERSION/godot-editor-windows.zip"
|
||||
|
||||
# --- 2. PUBLISH TEMPLATES ---
|
||||
echo "Processing Templates..."
|
||||
# --- 2. LINUX EDITOR ---
|
||||
echo "Packaging Linux Editor..."
|
||||
# Find the linux binary (it has no extension, so we grep for 'godot.')
|
||||
LINUX_BIN=$(find dist/godot-linux-editor -type f -name "godot.linuxbsd.editor*" | head -n 1)
|
||||
zip -j godot-editor-linux.zip "$LINUX_BIN"
|
||||
|
||||
curl --fail --user "$ACTOR:$TOKEN" \
|
||||
--upload-file "godot-editor-linux.zip" \
|
||||
"$API_URL/godot-editor-linux/$VERSION/godot-editor-linux.zip"
|
||||
|
||||
# --- 3. EXPORT TEMPLATES (Windows + Linux) ---
|
||||
echo "Packaging Templates (.tpz)..."
|
||||
mkdir -p templates
|
||||
|
||||
# Select specific binaries (ignoring console wrapper)
|
||||
DEBUG_SRC=$(find dist/godot-windows-debug -name "*.exe" | grep -v "console.exe" | head -n 1)
|
||||
RELEASE_SRC=$(find dist/godot-windows-release -name "*.exe" | grep -v "console.exe" | head -n 1)
|
||||
# Windows Templates (Filter out console wrapper)
|
||||
cp $(ls dist/godot-windows-debug/*.exe | grep -v "console") templates/windows_debug_x86_64.exe
|
||||
cp $(ls dist/godot-windows-release/*.exe | grep -v "console") templates/windows_release_x86_64.exe
|
||||
|
||||
echo "Found Debug: $DEBUG_SRC"
|
||||
echo "Found Release: $RELEASE_SRC"
|
||||
# Linux Templates
|
||||
cp $(find dist/godot-linux-debug -type f -name "godot.*") templates/linux_debug.x86_64
|
||||
cp $(find dist/godot-linux-release -type f -name "godot.*") templates/linux_release.x86_64
|
||||
|
||||
# Rename to standard Godot export names
|
||||
cp "$DEBUG_SRC" templates/windows_debug_x86_64.exe
|
||||
cp "$RELEASE_SRC" templates/windows_release_x86_64.exe
|
||||
|
||||
# Zip into TPZ
|
||||
# Create TPZ
|
||||
zip -j templates.tpz templates/*
|
||||
|
||||
echo "Uploading Templates..."
|
||||
curl --fail --user "$ACTOR:$TOKEN" \
|
||||
--upload-file "templates.tpz" \
|
||||
"$API_URL/godot-templates/$VERSION/windows_templates.tpz"
|
||||
"$API_URL/godot-templates/$VERSION/templates.tpz"
|
||||
|
||||
echo "✅ Success! All packages published."
|
||||
echo "✅ All packages published successfully!"
|
||||
Reference in New Issue
Block a user