Build linux editor and templates
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This commit is contained in:
2025-12-03 21:37:07 +01:00
parent a90daf08c2
commit d212c80f06
3 changed files with 100 additions and 78 deletions

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@ -2,29 +2,52 @@ name: Build Godot Engine
on:
push:
branches: [ "customized-moa" ]
create:
tags:
- 'v*'
jobs:
build-windows:
name: Build Windows ${{ matrix.name }}
# --- BUILD JOBS (Parallel Matrix) ---
build-engine:
name: Build ${{ matrix.platform }} ${{ matrix.target }}
runs-on: ubuntu-latest
# Run on Host (so Checkout works)
strategy:
fail-fast: false
matrix:
include:
- name: Editor
# Windows (Double Precision)
- platform: windows
target: editor
production: yes
artifact_name: godot-windows-editor
- name: Debug Template
builder: windows
- platform: windows
target: template_debug
production: no
artifact_name: godot-windows-debug
- name: Release Template
builder: windows
- platform: windows
target: template_release
production: yes
artifact_name: godot-windows-release
builder: windows
# Linux (Double Precision)
- platform: linuxbsd
target: editor
production: yes
artifact_name: godot-linux-editor
builder: linux
- platform: linuxbsd
target: template_debug
production: no
artifact_name: godot-linux-debug
builder: linux
- platform: linuxbsd
target: template_release
production: yes
artifact_name: godot-linux-release
builder: linux
steps:
- name: Checkout Source
@ -32,33 +55,40 @@ jobs:
with:
submodules: recursive
- name: Compile with SCons
- name: Make scripts executable
run: chmod +x .gitea/workflows/scripts/*.sh
- name: Compile (${{ matrix.platform }})
uses: docker://quay.io/buildah/stable
env:
# Registry Config
REGISTRY: gitea.212.63.210.91.nip.io
OWNER: ${{ gitea.repository_owner }}
IMAGE_NAME: godot-builder-windows
IMAGE_TAG: 513d6efc259bb974ee2078adfa5f0994d0796a57
USERNAME: ${{ gitea.actor }}
PASSWORD: ${{ secrets.USER_PACKAGE_PASSWORD }}
# Build Arguments (From Matrix)
PLATFORM: windows
# Which builder image to use? (windows or linux)
BUILDER_TYPE: ${{ matrix.builder }}
IMAGE_TAG: latest
# SCons Arguments
PLATFORM: ${{ matrix.platform }}
TARGET: ${{ matrix.target }}
PRODUCTION: ${{ matrix.production }}
with:
entrypoint: /bin/sh
# Just run the file! No messy YAML strings.
args: .gitea/workflows/scripts/build-with-buildah.sh
- name: Upload Artifacts
uses: actions/upload-artifact@v3
with:
name: ${{ matrix.artifact_name }}
path: bin/*.exe
# Uploads executables (Windows) and binaries (Linux has no extension)
path: bin/godot.*
# --- JOB 2: PUBLISH (Serial) ---
# --- PUBLISH JOB (Runs after all builds finish) ---
publish:
needs: build-windows
needs: build-engine
runs-on: ubuntu-latest
steps:
- name: Checkout Source
@ -71,15 +101,16 @@ jobs:
with:
path: dist
- name: Make script executable
run: chmod +x .gitea/workflows/scripts/publish.sh
- name: Package and Publish
uses: docker://alpine:latest
env:
# Pass config & secrets
API_URL: https://gitea.212.63.210.91.nip.io/api/packages/${{ gitea.repository_owner }}/generic
TOKEN: ${{ secrets.USER_PACKAGE_PASSWORD }}
ACTOR: ${{ gitea.actor }}
VERSION: ${{ gitea.sha }}
with:
entrypoint: /bin/sh
# The workspace (containing 'dist' and 'scripts') is automatically mounted
args: .gitea/workflows/scripts/publish.sh

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@ -1,55 +1,45 @@
#!/bin/sh
set -e # Exit on error
set -e
# --- 1. CONFIGURATION ---
# We read these from Environment Variables passed by the workflow
# This makes the script reusable for Windows, Linux, etc.
FULL_IMAGE_URL="$REGISTRY/$OWNER/$IMAGE_NAME:$IMAGE_TAG"
# --- Configuration ---
FULL_IMAGE_URL="$REGISTRY/$OWNER/godot-builder-$BUILDER_TYPE:$IMAGE_TAG"
echo "------------------------------------------------"
echo "Task Runner: Starting Buildah Orchestration"
echo "Target: $PLATFORM / $TARGET"
echo "Image: $FULL_IMAGE_URL"
echo "Starting Build for: $PLATFORM / $TARGET"
echo "Using Builder: $FULL_IMAGE_URL"
echo "------------------------------------------------"
# --- 2. LOGIN ---
echo "Logging into registry..."
# Note: We use --password-stdin for security so the secret isn't in process list
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false --storage-driver=vfs "$REGISTRY"
echo "$PASSWORD" | buildah login -u "$USERNAME" --password-stdin --tls-verify=false "$REGISTRY"
# --- 3. CREATE CONTAINER ---
echo "Pulling image and creating working container..."
# We capture the Container ID (CTR)
CTR=$(buildah from --tls-verify=false --storage-driver=vfs "$FULL_IMAGE_URL")
CTR=$(buildah from --tls-verify=false "$FULL_IMAGE_URL")
# --- 4. CONFIGURE CONTAINER ---
# FIX: buildah run doesn't have --working-dir.
# We use 'buildah config' to set it on the container instance instead.
buildah config --storage-driver=vfs --workingdir /src "$CTR"
# 3. Clean up on exit (Trap)
cleanup() {
echo "Cleaning up container..."
buildah rm "$CTR" || true
}
trap cleanup EXIT
# --- 5. EXECUTE BUILD ---
echo "Running SCons inside container..."
# 4. Determine SCons Flags based on Platform
# Windows needs LLVM/MinGW flags. Linux just needs defaults.
SCONS_FLAGS="platform=$PLATFORM target=$TARGET arch=x86_64 precision=double production=$PRODUCTION -j$(nproc)"
# Explaining the flags:
# -v "$PWD":/src -> Mounts the host workspace (your code) into the container at /src
# -w /src -> Sets working directory to /src
# --env ... -> Passes variables needed strictly for the build (optional)
# scons ... -> The actual compile command
if [ "$PLATFORM" = "windows" ]; then
# Add Windows-specific flags (LLVM toolchain, disable D3D12)
SCONS_FLAGS="$SCONS_FLAGS use_llvm=yes use_mingw=yes d3d12=no"
fi
echo "Running: scons $SCONS_FLAGS"
# 5. Run Build
buildah run \
--volume "$PWD":/src \
--storage-driver=vfs \
--working-dir /src \
"$CTR" \
scons platform="$PLATFORM" \
target="$TARGET" \
d3d12=no \
arch=x86_64 \
precision=double \
production="$PRODUCTION" \
use_llvm=yes \
use_mingw=yes \
-j$(nproc)
scons $SCONS_FLAGS
# --- 6. CLEANUP ---
echo "Build successful. Removing container..."
buildah rm --storage-driver=vfs "$CTR"
echo "✅ Build Complete"

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@ -1,47 +1,48 @@
#!/bin/sh
set -e
# --- 0. SETUP ---
# We install dependencies because we are running in a minimal Alpine container
echo "Installing tools..."
# Install tools (Alpine container)
apk add --no-cache curl zip
echo "------------------------------------------------"
echo "Publishing Packages for: $VERSION"
echo "Registry API: $API_URL"
echo "Publishing Packages for Version: $VERSION"
echo "------------------------------------------------"
# --- 1. PUBLISH EDITOR ---
echo "Processing Editor..."
# Zip both .exe and .console.exe
# --- 1. WINDOWS EDITOR ---
echo "Packaging Windows Editor..."
zip -j godot-editor-windows.zip dist/godot-windows-editor/*.exe
echo "Uploading Editor..."
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-windows.zip" \
"$API_URL/godot-editor-windows/$VERSION/godot-editor-windows.zip"
# --- 2. PUBLISH TEMPLATES ---
echo "Processing Templates..."
# --- 2. LINUX EDITOR ---
echo "Packaging Linux Editor..."
# Find the linux binary (it has no extension, so we grep for 'godot.')
LINUX_BIN=$(find dist/godot-linux-editor -type f -name "godot.linuxbsd.editor*" | head -n 1)
zip -j godot-editor-linux.zip "$LINUX_BIN"
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "godot-editor-linux.zip" \
"$API_URL/godot-editor-linux/$VERSION/godot-editor-linux.zip"
# --- 3. EXPORT TEMPLATES (Windows + Linux) ---
echo "Packaging Templates (.tpz)..."
mkdir -p templates
# Select specific binaries (ignoring console wrapper)
DEBUG_SRC=$(find dist/godot-windows-debug -name "*.exe" | grep -v "console.exe" | head -n 1)
RELEASE_SRC=$(find dist/godot-windows-release -name "*.exe" | grep -v "console.exe" | head -n 1)
# Windows Templates (Filter out console wrapper)
cp $(ls dist/godot-windows-debug/*.exe | grep -v "console") templates/windows_debug_x86_64.exe
cp $(ls dist/godot-windows-release/*.exe | grep -v "console") templates/windows_release_x86_64.exe
echo "Found Debug: $DEBUG_SRC"
echo "Found Release: $RELEASE_SRC"
# Linux Templates
cp $(find dist/godot-linux-debug -type f -name "godot.*") templates/linux_debug.x86_64
cp $(find dist/godot-linux-release -type f -name "godot.*") templates/linux_release.x86_64
# Rename to standard Godot export names
cp "$DEBUG_SRC" templates/windows_debug_x86_64.exe
cp "$RELEASE_SRC" templates/windows_release_x86_64.exe
# Zip into TPZ
# Create TPZ
zip -j templates.tpz templates/*
echo "Uploading Templates..."
curl --fail --user "$ACTOR:$TOKEN" \
--upload-file "templates.tpz" \
"$API_URL/godot-templates/$VERSION/windows_templates.tpz"
"$API_URL/godot-templates/$VERSION/templates.tpz"
echo "✅ Success! All packages published."
echo "✅ All packages published successfully!"