Remove default skeleton path in MeshInstance3D

This commit is contained in:
kobewi
2025-10-31 23:56:25 +01:00
parent 08705259f2
commit d27fb9b15a
6 changed files with 21 additions and 2 deletions

View File

@ -269,6 +269,9 @@
<member name="accessibility/general/updates_per_second" type="int" setter="" getter="" default="60">
The number of accessibility information updates per second.
</member>
<member name="animation/compatibility/default_parent_skeleton_in_mesh_instance_3d" type="bool" setter="" getter="" default="false">
If [code]true[/code], [member MeshInstance3D.skeleton] will point to the parent node ([code]..[/code]) by default, which was the behavior before Godot 4.6. It's recommended to keep this setting disabled unless the old behavior is needed for compatibility.
</member>
<member name="animation/warnings/check_angle_interpolation_type_conflicting" type="bool" setter="" getter="" default="true">
If [code]true[/code], [AnimationMixer] prints the warning of interpolation being forced to choose the shortest rotation path due to multiple angle interpolation types being mixed in the [AnimationMixer] cache.
</member>