diff --git a/modules/mono/README.md b/modules/mono/README.md index 74b4531dfbc..e8798de1492 100644 --- a/modules/mono/README.md +++ b/modules/mono/README.md @@ -20,7 +20,7 @@ MSBuild project SDK as NuGet packages. This is all transparent to the user, but it can make things complicated during development. In order to use Godot with a development of those packages, we must create -a local NuGet source where MSBuild can find them. This can be done with +a local NuGet source where MSBuild can find them. This can be done with the .NET CLI: ```sh @@ -28,7 +28,7 @@ dotnet nuget add source ~/MyLocalNugetSource --name MyLocalNugetSource ``` The Godot NuGet packages must be added to that local source. Additionally, -we must make sure there are no other versions of the package in the NuGet +we must make sure there are no other versions of the package in the NuGet cache, as MSBuild may pick one of those instead. In order to simplify this process, the `build_assemblies.py` script provides