Fix leak when using audio samples instead of streams
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@ -1637,6 +1637,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
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}
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if (t_obj->call(SNAME("get_is_sample"))) {
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if (t->audio_stream_playback->get_sample_playback().is_valid()) {
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AudioServer::get_singleton()->stop_sample_playback(t->audio_stream_playback->get_sample_playback());
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}
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Ref<AudioSamplePlayback> sample_playback;
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sample_playback.instantiate();
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sample_playback->stream = stream;
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