Fix leak when using audio samples instead of streams

This commit is contained in:
Adam Scott
2024-09-04 12:04:27 -04:00
parent e2dd56bea7
commit d3ddce6b88
8 changed files with 59 additions and 12 deletions

View File

@ -1637,6 +1637,9 @@ void AnimationMixer::_blend_process(double p_delta, bool p_update_only) {
}
if (t_obj->call(SNAME("get_is_sample"))) {
if (t->audio_stream_playback->get_sample_playback().is_valid()) {
AudioServer::get_singleton()->stop_sample_playback(t->audio_stream_playback->get_sample_playback());
}
Ref<AudioSamplePlayback> sample_playback;
sample_playback.instantiate();
sample_playback->stream = stream;