iOS Export: add option to use storyboard for launch screen

This commit is contained in:
Sergey Minakov
2020-07-07 00:01:35 +03:00
parent b5a73c9e5c
commit d4c541c25a
7 changed files with 190 additions and 5 deletions

View File

@ -14,6 +14,7 @@
D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = D07CD44D1C5D589C00B7FB28 /* Images.xcassets */; };
D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE4418AEBDA2004A7AAE /* InfoPlist.strings */; };
D0BCFE7818AEBFEB004A7AAE /* $binary.pck in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE7718AEBFEB004A7AAE /* $binary.pck */; };
$pbx_launch_screen_build_reference
/* End PBXBuildFile section */
/* Begin PBXCopyFilesBuildPhase section */
@ -41,6 +42,7 @@
D0BCFE4318AEBDA2004A7AAE /* $binary-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "$binary-Info.plist"; sourceTree = "<group>"; };
D0BCFE4518AEBDA2004A7AAE /* en */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = en; path = en.lproj/InfoPlist.strings; sourceTree = "<group>"; };
D0BCFE7718AEBFEB004A7AAE /* $binary.pck */ = {isa = PBXFileReference; lastKnownFileType = file; path = "$binary.pck"; sourceTree = "<group>"; };
$pbx_launch_screen_file_reference
/* End PBXFileReference section */
$additional_pbx_files
@ -92,6 +94,7 @@
D0BCFE4118AEBDA2004A7AAE /* $binary */ = {
isa = PBXGroup;
children = (
$pbx_launch_screen_copy_files
1FF4C1881F584E6300A41E41 /* $binary.entitlements */,
D07CD44D1C5D589C00B7FB28 /* Images.xcassets */,
D0BCFE4218AEBDA2004A7AAE /* Supporting Files */,
@ -247,6 +250,7 @@
files = (
D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */,
D0BCFE7818AEBFEB004A7AAE /* $binary.pck in Resources */,
$pbx_launch_screen_build_phase
D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */,
$additional_pbx_resources_build
);
@ -367,7 +371,7 @@
buildSettings = {
ARCHS = "$godot_archs";
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
$pbx_launch_image_usage_setting
CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements";
CODE_SIGN_IDENTITY = "$code_sign_identity_debug";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_debug";
@ -397,7 +401,7 @@
buildSettings = {
ARCHS = "$godot_archs";
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
$pbx_launch_image_usage_setting
CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements";
CODE_SIGN_IDENTITY = "$code_sign_identity_release";
"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_release";