iOS Export: add option to use storyboard for launch screen
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@ -14,6 +14,7 @@
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D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */ = {isa = PBXBuildFile; fileRef = D07CD44D1C5D589C00B7FB28 /* Images.xcassets */; };
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D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE4418AEBDA2004A7AAE /* InfoPlist.strings */; };
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D0BCFE7818AEBFEB004A7AAE /* $binary.pck in Resources */ = {isa = PBXBuildFile; fileRef = D0BCFE7718AEBFEB004A7AAE /* $binary.pck */; };
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$pbx_launch_screen_build_reference
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/* End PBXBuildFile section */
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/* Begin PBXCopyFilesBuildPhase section */
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@ -41,6 +42,7 @@
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D0BCFE4318AEBDA2004A7AAE /* $binary-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist.xml; path = "$binary-Info.plist"; sourceTree = "<group>"; };
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D0BCFE4518AEBDA2004A7AAE /* en */ = {isa = PBXFileReference; lastKnownFileType = text.plist.strings; name = en; path = en.lproj/InfoPlist.strings; sourceTree = "<group>"; };
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D0BCFE7718AEBFEB004A7AAE /* $binary.pck */ = {isa = PBXFileReference; lastKnownFileType = file; path = "$binary.pck"; sourceTree = "<group>"; };
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$pbx_launch_screen_file_reference
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/* End PBXFileReference section */
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$additional_pbx_files
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@ -92,6 +94,7 @@
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D0BCFE4118AEBDA2004A7AAE /* $binary */ = {
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isa = PBXGroup;
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children = (
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$pbx_launch_screen_copy_files
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1FF4C1881F584E6300A41E41 /* $binary.entitlements */,
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D07CD44D1C5D589C00B7FB28 /* Images.xcassets */,
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D0BCFE4218AEBDA2004A7AAE /* Supporting Files */,
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@ -247,6 +250,7 @@
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files = (
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D07CD44E1C5D589C00B7FB28 /* Images.xcassets in Resources */,
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D0BCFE7818AEBFEB004A7AAE /* $binary.pck in Resources */,
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$pbx_launch_screen_build_phase
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D0BCFE4618AEBDA2004A7AAE /* InfoPlist.strings in Resources */,
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$additional_pbx_resources_build
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);
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@ -367,7 +371,7 @@
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buildSettings = {
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ARCHS = "$godot_archs";
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
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$pbx_launch_image_usage_setting
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CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements";
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CODE_SIGN_IDENTITY = "$code_sign_identity_debug";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_debug";
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@ -397,7 +401,7 @@
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buildSettings = {
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ARCHS = "$godot_archs";
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ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
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ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
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$pbx_launch_image_usage_setting
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CODE_SIGN_ENTITLEMENTS = "$binary/$binary.entitlements";
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CODE_SIGN_IDENTITY = "$code_sign_identity_release";
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"CODE_SIGN_IDENTITY[sdk=iphoneos*]" = "$code_sign_identity_release";
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