Add 'override' mark to ResourceFormat class
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@ -58,17 +58,17 @@ public:
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class ResourceFormatLoaderShaderInclude : public ResourceFormatLoader {
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public:
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
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virtual void get_recognized_extensions(List<String> *p_extensions) const;
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virtual bool handles_type(const String &p_type) const;
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virtual String get_resource_type(const String &p_path) const;
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virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
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virtual void get_recognized_extensions(List<String> *p_extensions) const override;
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virtual bool handles_type(const String &p_type) const override;
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virtual String get_resource_type(const String &p_path) const override;
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};
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class ResourceFormatSaverShaderInclude : public ResourceFormatSaver {
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public:
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
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virtual bool recognize(const Ref<Resource> &p_resource) const;
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virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0) override;
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virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override;
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virtual bool recognize(const Ref<Resource> &p_resource) const override;
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};
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#endif // SHADER_INCLUDE_H
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