[Scene] Add SceneStringNames::font(_size/_color)
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@ -54,15 +54,15 @@ void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputT
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Ref<Texture2D> new_icon;
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switch (p_type) {
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case MESSAGE_ERROR: {
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msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusError"));
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} break;
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case MESSAGE_WARNING: {
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msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusWarning"));
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} break;
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case MESSAGE_SUCCESS: {
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msg->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
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msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
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new_icon = get_editor_theme_icon(SNAME("StatusSuccess"));
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} break;
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}
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