[Scene] Add SceneStringNames::font(_size/_color)

This commit is contained in:
A Thousand Ships
2024-05-14 15:57:29 +02:00
parent b435551682
commit d519715d94
77 changed files with 453 additions and 446 deletions

View File

@ -54,15 +54,15 @@ void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputT
Ref<Texture2D> new_icon;
switch (p_type) {
case MESSAGE_ERROR: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusError"));
} break;
case MESSAGE_WARNING: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusWarning"));
} break;
case MESSAGE_SUCCESS: {
msg->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
msg->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
new_icon = get_editor_theme_icon(SNAME("StatusSuccess"));
} break;
}