Implement Curve3Texture

* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
This commit is contained in:
reduz
2021-07-01 15:25:35 -03:00
parent ad8a2b3d52
commit d6893cb2e8
5 changed files with 328 additions and 17 deletions

View File

@ -14,10 +14,16 @@
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
The [code]curve[/code] rendered onto the texture.
</member>
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
The width of the texture.
</member>
</members>
<constants>
<constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
</constant>
<constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
</constant>
</constants>
</class>