Implement Curve3Texture
* This was required by users in some scenarios, such as animating individual axes over time with a single texture. * Examples: Shaders, Particles, etc. * CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
This commit is contained in:
@ -14,10 +14,16 @@
|
||||
<member name="curve" type="Curve" setter="set_curve" getter="get_curve">
|
||||
The [code]curve[/code] rendered onto the texture.
|
||||
</member>
|
||||
<member name="texture_mode" type="int" setter="set_texture_mode" getter="get_texture_mode" enum="CurveTexture.TextureMode" default="0">
|
||||
</member>
|
||||
<member name="width" type="int" setter="set_width" getter="get_width" default="2048">
|
||||
The width of the texture.
|
||||
</member>
|
||||
</members>
|
||||
<constants>
|
||||
<constant name="TEXTURE_MODE_RGB" value="0" enum="TextureMode">
|
||||
</constant>
|
||||
<constant name="TEXTURE_MODE_RED" value="1" enum="TextureMode">
|
||||
</constant>
|
||||
</constants>
|
||||
</class>
|
||||
|
||||
Reference in New Issue
Block a user