Add XR Environment Blend Mode Support

This commit is contained in:
Ron Bessems
2023-02-02 09:14:16 -05:00
parent 5bcf016f11
commit d7d171c45c
9 changed files with 213 additions and 254 deletions

View File

@ -75,6 +75,10 @@ void XRInterface::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform_for_view", "view", "cam_transform"), &XRInterface::get_transform_for_view);
ClassDB::bind_method(D_METHOD("get_projection_for_view", "view", "aspect", "near", "far"), &XRInterface::get_projection_for_view);
/** environment blend mode. */
ClassDB::bind_method(D_METHOD("get_supported_environment_blend_modes"), &XRInterface::get_supported_environment_blend_modes);
ClassDB::bind_method(D_METHOD("set_environment_blend_mode", "mode"), &XRInterface::set_environment_blend_mode);
ADD_GROUP("AR", "ar_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
@ -97,6 +101,10 @@ void XRInterface::_bind_methods() {
BIND_ENUM_CONSTANT(XR_PLAY_AREA_SITTING);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_ROOMSCALE);
BIND_ENUM_CONSTANT(XR_PLAY_AREA_STAGE);
BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_OPAQUE);
BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ADDITIVE);
BIND_ENUM_CONSTANT(XR_ENV_BLEND_MODE_ALPHA_BLEND);
};
bool XRInterface::is_primary() {
@ -273,3 +281,9 @@ XRInterface::TrackingStatus XRInterface::get_tracking_status() const {
void XRInterface::trigger_haptic_pulse(const String &p_action_name, const StringName &p_tracker_name, double p_frequency, double p_amplitude, double p_duration_sec, double p_delay_sec) {
}
Array XRInterface::get_supported_environment_blend_modes() {
Array default_blend_modes;
default_blend_modes.push_back(XR_ENV_BLEND_MODE_OPAQUE);
return default_blend_modes;
}

View File

@ -78,6 +78,12 @@ public:
XR_PLAY_AREA_STAGE, /* Same as roomscale but origin point is fixed to the center of the physical space, XRServer.center_on_hmd disabled */
};
enum EnvironmentBlendMode {
XR_ENV_BLEND_MODE_OPAQUE, /* You cannot see the real world, VR like */
XR_ENV_BLEND_MODE_ADDITIVE, /* You can see the real world, AR like */
XR_ENV_BLEND_MODE_ALPHA_BLEND, /* Real world is passed through where alpha channel is 0.0 and gradually blends to opaque for value 1.0. */
};
protected:
_THREAD_SAFE_CLASS_
@ -138,6 +144,10 @@ public:
virtual bool start_passthrough() { return false; }
virtual void stop_passthrough() {}
/** environment blend mode. */
virtual Array get_supported_environment_blend_modes();
virtual bool set_environment_blend_mode(EnvironmentBlendMode mode) { return false; }
XRInterface();
~XRInterface();
@ -151,5 +161,6 @@ private:
VARIANT_ENUM_CAST(XRInterface::Capabilities);
VARIANT_ENUM_CAST(XRInterface::TrackingStatus);
VARIANT_ENUM_CAST(XRInterface::PlayAreaMode);
VARIANT_ENUM_CAST(XRInterface::EnvironmentBlendMode);
#endif // XR_INTERFACE_H