ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]

Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
This commit is contained in:
Ignacio Etcheverry
2019-03-29 23:37:35 +01:00
parent c8aa85189a
commit d80bc5cbba
80 changed files with 261 additions and 257 deletions

View File

@ -4,9 +4,9 @@
Proxy texture for simple frame-based animations.
</brief_description>
<description>
[code]AnimatedTexture[/code] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet].
[AnimatedTexture] is a resource format for frame-based animations, where multiple textures can be chained automatically with a predefined delay for each frame. Unlike [AnimationPlayer] or [AnimatedSprite], it isn't a [Node], but has the advantage of being usable anywhere a [Texture] resource can be used, e.g. in a [TileSet].
The playback of the animation is controlled by the [member fps] property as well as each frame's optional delay (see [method set_frame_delay]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
[code]AnimatedTexture[/code] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
</description>
<tutorials>
</tutorials>
@ -73,7 +73,7 @@
</members>
<constants>
<constant name="MAX_FRAMES" value="256">
The maximum number of frames supported by [code]AnimatedTexture[/code]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
The maximum number of frames supported by [AnimatedTexture]. If you need more frames in your animation, use [AnimationPlayer] or [AnimatedSprite].
</constant>
</constants>
</class>