Merge pull request #111791 from KoBeWi/timer_anyway

Save editor settings when modified from code
This commit is contained in:
Thaddeus Crews
2025-10-23 11:03:52 -05:00
2 changed files with 2 additions and 3 deletions

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@ -6,6 +6,7 @@
<description>
Object that holds the project-independent editor settings. These settings are generally visible in the [b]Editor &gt; Editor Settings[/b] menu.
Property names use slash delimiters to distinguish sections. Setting values can be of any [Variant] type. It's recommended to use [code]snake_case[/code] for editor settings to be consistent with the Godot editor itself.
Editor settings are saved automatically when changed.
Accessing the settings can be done using the following methods, such as:
[codeblocks]
[gdscript]