Update documentation's "Prints" comments after #47502
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@ -91,7 +91,7 @@
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# Creates a Basis whose z axis points down.
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var my_basis = Basis.from_euler(Vector3(TAU / 4, 0, 0))
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print(my_basis.z) # Prints (0, -1, 0)
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print(my_basis.z) # Prints (0.0, -1.0, 0.0)
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[/gdscript]
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[csharp]
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// Creates a Basis whose z axis points down.
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@ -112,9 +112,9 @@
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[gdscript]
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var my_basis = Basis.from_scale(Vector3(2, 4, 8))
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print(my_basis.x) # Prints (2, 0, 0)
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print(my_basis.y) # Prints (0, 4, 0)
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print(my_basis.z) # Prints (0, 0, 8)
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print(my_basis.x) # Prints (2.0, 0.0, 0.0)
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print(my_basis.y) # Prints (0.0, 4.0, 0.0)
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print(my_basis.z) # Prints (0.0, 0.0, 8.0)
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[/gdscript]
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[csharp]
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var myBasis = Basis.FromScale(new Vector3(2.0f, 4.0f, 8.0f));
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@ -163,7 +163,7 @@
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my_basis = my_basis.rotated(Vector3.UP, TAU / 2)
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my_basis = my_basis.rotated(Vector3.RIGHT, TAU / 4)
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print(my_basis.get_scale()) # Prints (2, 4, 8)
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print(my_basis.get_scale()) # Prints (2.0, 4.0, 8.0)
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[/gdscript]
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[csharp]
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var myBasis = new Basis(
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@ -285,9 +285,9 @@
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)
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my_basis = my_basis.scaled(Vector3(0, 2, -2))
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print(my_basis.x) # Prints (0, 2, -2)
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print(my_basis.y) # Prints (0, 4, -4)
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print(my_basis.z) # Prints (0, 6, -6)
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print(my_basis.x) # Prints (0.0, 2.0, -2.0)
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print(my_basis.y) # Prints (0.0, 4.0, -4.0)
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print(my_basis.z) # Prints (0.0, 6.0, -6.0)
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[/gdscript]
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[csharp]
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var myBasis = new Basis(
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@ -360,9 +360,9 @@
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)
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my_basis = my_basis.transposed()
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print(my_basis.x) # Prints (1, 4, 7)
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print(my_basis.y) # Prints (2, 5, 8)
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print(my_basis.z) # Prints (3, 6, 9)
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print(my_basis.x) # Prints (1.0, 4.0, 7.0)
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print(my_basis.y) # Prints (2.0, 5.0, 8.0)
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print(my_basis.z) # Prints (3.0, 6.0, 9.0)
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[/gdscript]
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[csharp]
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var myBasis = new Basis(
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@ -454,7 +454,7 @@
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[gdscript]
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# Basis that swaps the X/Z axes and doubles the scale.
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var my_basis = Basis(Vector3(0, 2, 0), Vector3(2, 0, 0), Vector3(0, 0, 2))
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print(my_basis * Vector3(1, 2, 3)) # Prints (4, 2, 6)
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print(my_basis * Vector3(1, 2, 3)) # Prints (4.0, 2.0, 6.0)
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[/gdscript]
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[csharp]
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// Basis that swaps the X/Z axes and doubles the scale.
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